Mon, 27 March 2017
Iconic monster with a heart of gold Kong is back on the big screens in “Kong: Skull Island”—and this time he’s bigger than ever. For this podcast, Chris managed to tempt Jeff White, the movie’s visual effects supervisor, away from wrangling enormous creatures and into talking about how exactly his team brought Kong to life.
Jeff goes into great detail about the elements which sell the character to the audience: those expressive eyes, the matted fur, and even its pungent aroma. Jeff also talks about Kong’s gargantuan co-stars, including the elegant Sker Buffalo, and the formidable Skull Crushers. It’s a comprehensive guide to the character-based techniques and software ILM has perfected through movies such as “A Series of Unfortunate Events,” “The Revenant,” and “WarCraft: The Beginning.”
Jeff White at IMDb [http://www.imdb.com/name/nm1578635/]
Direct download: CGGarage_Podcast115_JeffWhite.mp3
Category:VFX -- posted at: 10:30am PDT
Sun, 19 March 2017
Eric Durst’s career path has gone hand-in-hand with the evolution of visual effects from the early 80s to the present day. This CalArts animation graduate’s first job was in commercials in New York, which proved to be a hotbed of early visual effects techniques. He moved to Los Angeles, where he animated the disc battle for landmark 1982 movie “Tron,” and became a key employee at Dream Quest, one of the very first visual effects houses.
In this thought-provoking interview, Eric talks about the pain and pleasure of the early days of visual effects, through to his supervision work on “Spider-Man 2,” “Snowpiercer,” and “Gods of Egypt.” If you’ve ever wondered why some effects shots use green screens and some use blue, Eric has your answer, and he discusses how vain actors can create a lot of headaches for visual effects artists.
Direct download: CGGarage_Podcast114_EricDurst.mp3
Category:VFX -- posted at: 5:08pm PDT
Sun, 12 March 2017
Trojan Horse was a Unicorn - aka THU - isn’t like other digital arts gatherings. Rather than taking over a crowded convention center, it takes place in a luscious beach resort in Portugal. Headline speakers, or “Knights,” aren’t treated like VIPs, but instead mingle with crowds. And the emphasis for guests is on personal growth and development, as opposed to being wowed by technology or targeted by marketers.
One of the people behind this revolutionary festival is André Luís, and in this podcast he offers a peek behind the scenes at THU. He talks about his struggle to keep a globally-renowned festival small and intimate, and how it’s in competition with online information sources. Chris - who’s been Knighted for THU 2017 - also discusses how the festival and the architecture community could benefit immensely from one another.
Direct download: CGGarage_Podcast113_AndreLuis.mp3
Category:general -- posted at: 7:52pm PDT
Sun, 5 March 2017
Chris Wells has worked on some of the biggest films of the past 20 years, including “300,” “The Curious Case of Benjamin Button,” and “Captain America: The First Avenger.” Although Chris wanted to be a park ranger, he was drawn to computing in the most 80s way possible: a nerd friend, Sigue Sigue Sputnik albums, and software pirated via BBS and five-and-a-quarter floppies. A chance encounter with SGI machines, and a love for early CGI videos on TV show “Night Flight,” gave Chris the impetus to follow his dreams.
In this podcast, Chris offers some amazing insight into the best practices for working on movies. He explains why it’s best to talk directors and producers out of relying on CGI, and how crucial it is to thoroughly prepare for post-production when you’re in the pre-production phase. He finishes with an exclusive behind-the-scenes discussion of his upcoming movie “Vague City.”
Direct download: CGGarage_Podcast112_ChrisWells.mp3
Category:VFX -- posted at: 3:33pm PDT