Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

This week’s podcast guest is Robert Durnin, a talented and agile technical director who can turn his hand to just about anything. He’s perfected pipelines for movies including Pan’s Labyrinth, The Mist, The Amazing Spider-Man and Tron: Legacy, and polished in-engine cinematics for Batman: Arkham Origins and Crysis 3. He's also helped build content for the Leia 3D holographic display and worked out how to create a theme park-size XR experience.

Robert talks about his career so far, the numerous companies he’s worked for, including Digital Domain, The Mill and Magnopus, and how he’s wrangled multiple content creation platforms into working with one another. He also discusses some of the fun challenges he’s faced, and the computer-vision AI training he’d like to tackle in future.

Direct download: CGGarage_Podcast311_RobertDurnin.mp3
Category:general -- posted at: 12:13pm PST

Intopolis aims to turn video game conventions on their head. Players assume the role of an art historian from the distant future, tasked with finding patterns in detailed, otherworldly artworks. In this podcast, the extraordinary talent behind the game, Kirsten Zirngibl, gives a fascinating glimpse into how she’s translated her imagination into a tangible, explorable world.

Kirsten discusses everything from her childhood in Ohio to her experiences working for companies including Google, Riot Games and Wizards of the Coast, as well as the real-world and virtual influences that have helped create Intopolis’s psychedelic visuals. She also offers insight into the array of technology she’s using to build her game’s environment, and gives her thoughts on why bright, positive worlds have never been more tempting.

Direct download: CGGarage_Podcast310_KirstenZirngigl.mp3
Category:CGI -- posted at: 8:35am PST

In a little over a year, Mondlicht Studios has made a global name for itself in CG advertising projects. Its large-scale, award-winning images for Netflix series literally wrap around buildings, and it also provides animation, retouching, AR and VR services. Here, co-founders David Schaefer and Dmitriy Glazyrin tell Chris the story behind the studio.

You’ll find out about the technology David and Dimo use to create 95MP images, how media and advertising are moving away from stills and into animation, and how new AI tools make their lives easier. They also share some useful tips they’ve picked up from working in automotive CG and photography, and talk about how they add character and story to their images.

Direct download: CGGarage_Podcast309_MoonlichtStudio.mp3
Category:CGI -- posted at: 8:37am PST

Bilali Mack has always wanted to tell stories. Originally hailing from West Africa, Bilali was at Emerson College in Boston when he realized it was easier to make movies with computers instead of cameras. After graduating, he worked on Coca-Cola and BMW commercials, where he developed an affinity for Flame, Autodesk’s VFX and finishing software.

Today, Bilali is taking his experience to the next level as a VFX supervisor on feature films and TV series, including Let Him Go and Power Book II: Ghost. In this insightful and animated discussion, Bilali talks about the pros and cons of working with Flame, the creative differences between VFX for commercials and features, and how he directs smoke and blood to enhance the narrative. This podcast is a perfect upbeat start to 2021.

Direct download: CGGarage_Podcast308_BilaliMack.mp3
Category:general -- posted at: 8:31am PST

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