Mon, 30 December 2019
At Total Chaos 2019, we launched a competition with an amazing prize for one budding CG artist: A “Golden Ticket” to the THU conference in Malta. All the entrants had to do was impress our judges with their story, via text, imagery or video. After poring over the entries there was one clear winner: Ivona Alexandrova, whose positive outlook and artistic skill shone through her work.
Part of the prize was a podcast with Chris Nichols and the result — recorded while THU was in full swing — is sweet and surprisingly inspirational. Ivona talks about teen experiences with CG in Bulgaria and her move to the UK to study the subject at university. She also shares the career tips she’s gleaned from Oscar-winning directors and Hollywood VFX artists at Total Chaos and THU.
Want to be in with a chance to win a THU Golden Ticket next year? Join us at Total Chaos!
Direct download: CGGarage_Podcast257_IvonaAlexandrova.mp3
Category:general -- posted at: 10:01pm PDT
Mon, 23 December 2019
At age 12, Vicki Dobbs Beck started her own business with her mom, selling flowers at Seattle market — and she’s been combining creativity with commerce ever since. After leaving Stanford University Graduate School of Business, she got a job at Industrial Light and Magic and became Executive in Charge of ILMxLAB in 2016.
In this podcast, recorded at THU, Vicki tells Chris about the incredible virtual reality projects she’s overseen at ILMxLAB, including Alejandro González Iñárritu’s Oscar-winning Flesh and Sand (Carne y arena) and Oculus Quest launch title Vader Immortal. Through her role, Vicki has unprecedented insight into the business side of virtual experiences, and you’ll find out everything from how to secure funding for VR ideas to the practicalities of writing scripts for interactive experiences.
Direct download: CGGarage_Podcast256_VickiDobbsBeck.mp3
Category:VR -- posted at: 10:21am PDT
Mon, 16 December 2019
Hailing from Sao Paolo, Brazil, Pedro Conti has created some truly impressive work. As well as contributing to Disney’s Moana as a VFX artist, he created hilarious short “One More Beer,” and directed the touching music video for Ron Artis II’s song “In My Heart.” But it hasn’t always been smooth sailing for Pedro — this sensitive soul has faced some challenging moments.
In this podcast, recorded at THU 2019 earlier this year, Pedro tells Chris how he got into graphics with his dad and taught himself 3D techniques. He talks about the dramatic contrasts between living in Rio, with no hot water and plenty of rats, and Burbank, where he worked at Walt Disney Animation Studios. He also delves into the happy and sad moments he’s had since he moved back to Brazil as well as the big part music has played throughout his life.
Join Pedro, and many more incredible speakers, at Total Chaos 2020 in Sofia, Bulgaria, May 29 — 31.
Direct download: CGGarage_Podcast255_PedroConti.mp3
Category:CGI -- posted at: 11:33am PDT
Mon, 9 December 2019
Over the past few years, the John Wick movies have breathed new life into action filmmaking, marrying balletic big-screen violence with the intricate world-building and compulsive storylines of a quality TV series. Joining Chris this week are returning podcast guests Alex Nice (concept artist) and Robert Nederhorst (VFX supervisor), who talk about their work on John Wick: Chapter 3 — Parabellum.
If you’ve seen the movie, you’ll know that glass features heavily in two major scenes, and Alex and Rob talk about the difficulties of working with (and breaking) elaborate reflective surfaces. Alex reveals how technology such as V-Ray, Unreal and virtual reality helped him plan and preview sets, while Rob discusses some of the problems he ran into on-set — sometimes literally. You’ll also find out how they digitally recreated bridges, rooftops and alleys for the movie — and why they chose a black finger sock for Keanu over a traditional green one.
Direct download: CGGarage_Podcast254_RobNerderhorst_AlexNice.mp3
Category:Movies -- posted at: 11:46am PDT
Mon, 2 December 2019
In light of the unexpected passing of our beloved colleague Jaroslav Křivánek on Sunday, today’s podcast is one from the archives. Episode #176 was recorded in Sofia, Bulgaria, in May 2018, as a discussion about the Corona and Chaos family. Talking alongside founding partner and main developer Ondřej Karlík, Jaroslav Křivánek talks in detail about the technology that makes Corona fast and efficient — machine learning with Bayesian inference, heterogeneous media, and GPU rendering — and shares personal insights into his own background in the industry.
Jaroslav’s wit, energy, and passion are simply irreplaceable. He was instrumental in the creation of Corona Renderer and has been an exceptional leader and mentor to many throughout the Chaos family and beyond.
Please join us in sending our deepest condolences and sympathy to his family and loved ones.
Direct download: CGGarage_Podcast253_JaroslavKrivanek.mp3
Category:CGI -- posted at: 3:08pm PDT