Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Paul Deasy is a true master of character modeling. His sculpts demonstrate a deft understanding of how to tell stories through emotions and subtle touches, whether it’s Hellboy, Mr. Freeze, Voldemort, or his own noir-ish creations.

In this podcast, Chris talks to Paul about how becoming one of the most respected character artists on the internet, from his youthful obsession with Batman: The Animated Series to his present-day work at Giant Animation. He shares useful tips, from how to create an evocative sculpt to the essential steps to nurturing talent and ensuring artists are happy.

Direct download: CGGarage_Podcast348_PaulDeasy.mp3
Category:animation -- posted at: 8:21am PST

Patrick Osborne grew up with a passion for Nintendo, Jurassic Park, and Wavefront—and he got to see behind the scenes of movie merchandising via his dad’s job as head of design at Kenner Toys. After attending the prestigious Ringling College of Art + Design, he joined Sony Imageworks, then Disney, and polished his skills as an animator.

While at Disney, Patrick directed the short film “Feast,” which won an Academy Award, and then moved into directing full-time on the sitcom Imaginary Mary. Patrick talks about the tools he’s used throughout his career, what it’s like to become a Hollywood director, and his favorite part of the filmmaking process. He also gives a sneak peek into his upcoming experiments with real-time, VR, and in-progress shorts for Love, Death & Robots, and Apple.

Direct download: CGGarage_Podcast330_PatrickOsborne.mp3
Category:animation -- posted at: 8:30am PST

VFX veteran Ari Rubenstein has quite a story to tell. After spending a few years in unrelated fields, he gravitated towards visual effects, where a cloth sim experiment landed him work on The Matrix Revolutions. He went on to work at Blue Sky Studios, the company behind animated movies including Horton Hears a Who!, Epic and Rio.

At the same time, Ari has indulged his creativity and embraced new technology via short films. Ari talks enthusiastically about how he’s always chosen creative paths, his deep-rooted love of music, and how individuals across the industry and around the world have helped him bring his visions to life. 

Since this interview, Blue Sky Studios has closed its filmmaking operations. Nimona, which was slated for January 14, 2022, is no longer being released.

Direct download: CGGarage_Podcast318_AriRubenstein.mp3
Category:animation -- posted at: 8:40am PST

If you’re a big Japan-fan, you’ll love this podcast. Joining Chris is Shuzo Shiota, CEO of Polygon Pictures, the long-lived and prolific Tokyo-based digital animation studio behind movies and TV series including Godzilla, Star Wars: The Clone Wars, Transformers: Prime and Big Hero 6: The Series.

Shuzo and Chris discuss the impact of Japanese art on the west, from its breakthrough at a Parisian exposition in the 1800s, to movies such as Akira, Manga graphic novels and now Netflix’s vast array of anime titles. Shuzo also talks about Polygon Pictures’ origins, why it can be hard to create authentic anime in 3D, and the future of cinema, gaming and subscription-based services.

Direct download: CGGarage_Podcast297_ShuzoShiota.mp3
Category:animation -- posted at: 1:30pm PST

1