Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

2022 began with exciting news: Chaos is merging with Enscape. Referred to as a slam-dunk for both companies, the business move will combine Chaos’ award-winning photorealistic ray tracing expertise with Enscape’s flourishing knowledge of real-time rendering. But what will it mean for the companies, their software, and their customers?

In this extra-special podcast, host Chris Nichols joins Chaos CEO Peter Mitev, Chaos CTO Vlado Koylazov, and Enscape CEO Christian Lang, to answer burning questions about the merger. The trio explains how they see the future of visualization, and how a combination of real-time and ray-traced rendering could blur the lines between arch-viz and VFX, reach a broader audience — and even power the metaverse

Direct download: CGGarage_Podcast360_ChaosEnscape.mp3
Category:CGI -- posted at: 1:44pm PDT

Peter Baustaedter’s Hollywood career is an adventure worthy of a movie. After cracking the demoscene in Austria, he took a chance and wrote to Digital Domain — only for them to offer him a job. From here, he worked on a string of movies with groundbreaking VFX: Apollo 13, Dante’s Peak, The Fifth Element, Final Fantasy: The Spirits Within, Sin City, King Kong, and Avatar.

In this extraordinary episode, Peter explains the minor role Arnold Schwarzenegger played in his career, discusses the dangerous world of practical effects in the mid-90s, and reveals why the power kept tripping at Square Pictures’ Hawaiian production facility. Peter also talks about stepping up to become a visual effects art director and shares tidbits on using Unreal Engine to produce a major upcoming TV series from Amazon Studios.

Direct download: CGGarage_Podcast359_PeterBaustaedter.mp3
Category:VFX -- posted at: 9:14am PDT

By day, Raf Grassetti works at Sony Computer Entertainment’s Santa Monica Studio, where he art directs the God of War games. But there’s more to Raf than epic videogames: he’s also carved a successful path in the world of NFTs, with his hyperreal sculpts becoming hot virtual commodities.

Raf talks about his NFT artwork and how he’s tailored pieces — such as his Crypto History sculpts of Elon Musk, Snoop “Doge” Dogg, and Beeple — to attract the crypto audience. Raf also reveals his approach to marketing and building a community eager for his next release. It’s a fascinating conversation that helps unravel and explain the keys to success in the world of NFTs.

Direct download: CGGarage_Podcast358_RafGrassetti.mp3
Category:CGI -- posted at: 9:48am PDT

Mallory Yund always knew she wanted to work in the entertainment industry — and now she’s a post-producer on some of the biggest shows in the world. Beginning in Kansas, she moved to LA, where she slept on a couch (for three years!), worked in restaurants, and became an extra. After PAing on feature films, she worked her way into post-production, where her organizational skills and technical know-how helped her become a producer.

Today, Mallory’s credits include Curb Your Enthusiasm, Silicon Valley, Cobra Kai, and many more shows and movies. She tells her fascinating story, including how a major natural disaster indirectly changed her career path. Mallory also reveals her favorite parts of being a producer and sheds light on the rapid evolution of the technology behind TV series.

Direct download: CGGarage_Podcast357_MalloryYund.mp3
Category:general -- posted at: 9:13am PDT

In this episode, we get a deep dive into the efficiencies of Goodbye Kansas’ pipeline, and how they grew their team from 4 to 12 TDs. Dan and Erik discuss how they started using V-Ray for Houdini, Solaris, and Hydra. They explain how USD is not just a new file format, but a complete change in the way people think about pipelines.

We get into a lot of technical details about the advantages of USD, including how it can carry a lot of different data including lighting and shading. We also discuss how today, pipelines are more interested in using and supporting open-source initiatives compared to how they used to have to write their own proprietary solutions.

It is a very technical discussion, but also a great way to kick off 2022 as we consider the future of the VFX pipeline.

Direct download: CGGarage_Podcast356_GoodbyeKansas.mp3
Category:VFX -- posted at: 2:40pm PDT

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