Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

The Immersive Reality in Architecture conference, which took place in Venice earlier this month, focuses on the application of VR and AR in the world of visualization and design. This panel discussion, led by CGarchitect’s Jeff Mottle, tackles the pros and cons of these emergent technologies.

CG Labs’ Chris Nichols, and Chaos Group’s CCO Lon Grohs are among the guests, as well as Patricio Navarro (ArX Solutions), Luciana Carvalho Se (Realities Centre London), Dan Harper (Cityscape), Christiaan Klaassen (DBOX) and Scott DeWoody (Gensler). It’s a  candid chat about the ways architects use VR, the practicalities of programing experiences, and how consumers and companies such as Apple are shaping the future of the medium.

Direct download: CGGarage_Podcast128_IM-ARCH.mp3
Category:VR -- posted at: 8:51am PDT

Multiple Oscar winner, modern musical and box office smash La La Land has divided audiences. Is it a shameless and unsubtle Happy Meal of nostalgia? Or does it use cinema, musicals and popular culture as a launchpad to tell a human story of growth and transformation?

In this podcast, Chris and film buff Dan Thron (aka the Martini Giant) talk about the film’s successes and failings. In doing so, they discuss a range of other movies, from classic musicals Singin’ in the Rain and The Umbrellas of Cherbourg, to modern classics Pulp Fiction, LA Confidential, Brokeback Mountain and Inception. It’s a fascinating discussion which examines our relationship with the past, and one which potentially reaches the same conclusions as La La Land.

Direct download: CGGarage_Podcast127_DanielThron_Lalaland.mp3
Category:Movies -- posted at: 8:59pm PDT

The untimely passing of revolutionary architect Zaha Hadid last year has left a big hole in the world of architecture. Filling it is Patrik Schumacher, now a principal at Zaha Hadid Architects, and one of the world’s most respected architects in his own right. In this deep dive into the theory and practice of architecture, Patrik talks about how architects preempted computer aided design in the 1980s, and how philosophy, nature, and mathematics are integral parts of the medium.

As the author of the manifesto of parametricism, Patrik examines the dogmas and taboos of this architectural movement, and how it embraces computer algorithms. He also discusses how he designs places based around how people congregate in them, and how VR and particle physics are instructing new ways of creating architecture.

Direct download: CGGarage_Podcast126_PatrikSchumacher.mp3
Category:Architecture -- posted at: 8:24pm PDT

If you’ve seen Chaos Group’s showreel, you’ll be familiar with Unit Image’s work. The Parisian visual effects studio has created entertaining and witty commercials for Peugeot, Cartier, and Canal Plus. As it was founded by gamers, it’s also produced gritty trailers for AAA titles such as The Crew, The Division, and For Honor.

Fresh from their presentation at FMX, Unit Image’s slightly hungover Johanne Beaupied (Business Development and Production Management) and Dorian Marchesin (CG Supervisor) join Chris for this engaging podcast. Johanne’s background lies in games, from playing Doom at age six to working at Ubisoft, which has given her a unique perspective on the industry. Dorian, meanwhile, studied engineering but became drawn in to the world of 3ds Max. His love of cars - and V-Ray - meant that working on some of Unit Image’s productions has been a dream come true.

Johanne and Dorian talk to Chris about how they get lose themselves in game universes both professionally and in their spare time, Unit Image’s Scan Engine tech, and the French film industry.

Direct download: CGGarage_Podcast125_UnitImage.mp3
Category:VFX -- posted at: 3:20pm PDT

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