Sun, 25 June 2017
The Immersive Reality in Architecture conference, which took place in Venice earlier this month, focuses on the application of VR and AR in the world of visualization and design. This panel discussion, led by CGarchitect’s Jeff Mottle, tackles the pros and cons of these emergent technologies. CG Labs’ Chris Nichols, and Chaos Group’s CCO Lon Grohs are among the guests, as well as Patricio Navarro (ArX Solutions), Luciana Carvalho Se (Realities Centre London), Dan Harper (Cityscape), Christiaan Klaassen (DBOX) and Scott DeWoody (Gensler). It’s a candid chat about the ways architects use VR, the practicalities of programing experiences, and how consumers and companies such as Apple are shaping the future of the medium. |
Sun, 18 June 2017
Multiple Oscar winner, modern musical and box office smash La La Land has divided audiences. Is it a shameless and unsubtle Happy Meal of nostalgia? Or does it use cinema, musicals and popular culture as a launchpad to tell a human story of growth and transformation?
Direct download: CGGarage_Podcast127_DanielThron_Lalaland.mp3
Category:Movies -- posted at: 8:59pm PST |
Sun, 11 June 2017
The untimely passing of revolutionary architect Zaha Hadid last year has left a big hole in the world of architecture. Filling it is Patrik Schumacher, now a principal at Zaha Hadid Architects, and one of the world’s most respected architects in his own right. In this deep dive into the theory and practice of architecture, Patrik talks about how architects preempted computer aided design in the 1980s, and how philosophy, nature, and mathematics are integral parts of the medium.
Direct download: CGGarage_Podcast126_PatrikSchumacher.mp3
Category:Architecture -- posted at: 8:24pm PST |
Sun, 4 June 2017
If you’ve seen Chaos Group’s showreel, you’ll be familiar with Unit Image’s work. The Parisian visual effects studio has created entertaining and witty commercials for Peugeot, Cartier, and Canal Plus. As it was founded by gamers, it’s also produced gritty trailers for AAA titles such as The Crew, The Division, and For Honor. Fresh from their presentation at FMX, Unit Image’s slightly hungover Johanne Beaupied (Business Development and Production Management) and Dorian Marchesin (CG Supervisor) join Chris for this engaging podcast. Johanne’s background lies in games, from playing Doom at age six to working at Ubisoft, which has given her a unique perspective on the industry. Dorian, meanwhile, studied engineering but became drawn in to the world of 3ds Max. His love of cars - and V-Ray - meant that working on some of Unit Image’s productions has been a dream come true. Johanne and Dorian talk to Chris about how they get lose themselves in game universes both professionally and in their spare time, Unit Image’s Scan Engine tech, and the French film industry. |