Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Categories

general
CGI
VFX
Archviz
Architecture
VR

Archives

2017
March
February
January

2016
December
November
October
September
August
July
June
May
April
March
February
January

2015
December
November
October
September
August
July
June
May
April
March
February
January

2014
December
November

March 2017
S M T W T F S
     
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

Syndication

Eric Durst’s career path has gone hand-in-hand with the evolution of visual effects from the early 80s to the present day. This CalArts animation graduate’s first job was in commercials in New York, which proved to be a hotbed of early visual effects techniques. He moved to Los Angeles, where he animated the disc battle for landmark 1982 movie “Tron,” and became a key employee at Dream Quest, one of the very first visual effects houses.

In this thought-provoking interview, Eric talks about the pain and pleasure of the early days of visual effects, through to his supervision work on “Spider-Man 2,” “Snowpiercer,” and “Gods of Egypt.” If you’ve ever wondered why some effects shots use green screens and some use blue, Eric has your answer, and he discusses how vain actors can create a lot of headaches for visual effects artists.

Direct download: CGGarage_Podcast114_EricDurst.mp3
Category:VFX -- posted at: 5:08pm PDT