Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Lon Grohs and I talk to Kim Baumann Larsen, a licensed Architect and 3D artist for 20 years from Norway, about his experience in Virtual Reality. Kim has been working in the VR space since the early 90s. So when the new wave of VR happened a few years ago, he was ready. With all three of us coming from architecture we decided to talk about where we see how VR fits in the architecture world. We talk about all the challenges, different flavors, pitfalls, of this new medium..

Direct download: CGGarage_Podcast41_KimBaumannLarsen.mp3
Category:Architecture -- posted at: 8:30am PDT

David Prescott will kick off the first off a series off conversations we had at Trojan Horse was a Unicorn this year in Troia, Portugal. I first met David 13 years ago when we both worked at Digital Domain. We talk about his journey from South Africa to DD and Dreamworks. As a seasoned veteran, David has a great ability to balance logic, perception, reality, and inspiration. These ideas are what led to his talk at THU called: "Perception, Problem Solving, and Finding Inspiration in the Default World."

Direct download: CGGarage_Podcast40_DavidPrescott.mp3
Category:VFX -- posted at: 4:13pm PDT

Blur Studio has always been a good friend of Chaos Group, but we were still lucky to be able to get Tim Miller, one of the founders of Blur, on the podcast. Tim is in the middle of directing the upcoming film Deadpool, due out in 2016. We talk about what it is like to get your first big feature film directing gig at age 50. We also have a very honest talk about running a studio like Blur, a very unique and creative place. Tim has a very different philosophy about how to run a studio which for the most part has been a huge advantage for them. But he is also honest about the mistakes he has made and owns up to them.

Direct download: CGGarage_Podcast39_TimMiller.mp3
Category:VFX -- posted at: 8:01am PDT

My first real job out of Architecture School was at Gensler back in 1997. This year Gensler is celebrating it's 50th anniversary. I have very fond memories of my time there. This year, while at Siggraph, I ran into Scott DeWoody and Alan Robles who are now looking at a lot of new technology within the company. I figured it would be a great time to see what they are doing and help me see what has changed at Gensler since I left 14 years ago. We discuss VR, cloud rendering, real time raytracing, and a lot more.

Direct download: CGGarage_Podcast38_DeWoody_Robles.mp3
Category:Architecture -- posted at: 3:50pm PDT

Wes Ball is best known as the Director of The Maze Runner and the upcoming sequel The Scorch Trials coming out September 18th 2015. After letting us know that he enjoys the CG Garage Podcast on Twitter, I invited Wes to be a guest. He agreed right away and sat down with us in the garage in Culver City. As a big Lightwave and Modo user, he loves CG and has used it for many of his own projects. We discuss how his career started right out of film school and how he had one of the most amazing weeks anyone in Hollywood could every hope for.

Direct download: CGGarage_Podcast37_WesBall.mp3
Category:CGI -- posted at: 4:03pm PDT

While at Siggraph we sat down with Kevin Baillie from Atomic Fiction. We speak about his interesting career starting on the Skywalker ranch, which, after a few extra stops along the way, led him to start Atomic Fiction with his childhood friend Ryan Tudhope. Kevin and his company are not shy of trying new things. While most people think that eventually people will possibly be rendering on the cloud, they have already been doing it for 5 years. He talks about how the company led over 600 shots on Robert Zemeckis's The Walk rendering on the cloud and with V-Ray for Katana.

Direct download: CGGarage_Podcast36_KevinBayley.mp3
Category:VFX -- posted at: 2:06pm PDT

We sit down at Siggraph 2015 to talk to Senior Compositor Shahin Toosi about how he has spent the last 2 years pushing V-Ray for Nuke. Based on his self admitted addiction with the product, he explains how having that level of rendering power inside of a composting package opens the doors things to people may not realize is possible.

Direct download: Podcast_Shahin_mixdown.mp3
Category:VFX -- posted at: 8:40pm PDT

Based on a request on Twitter, I asked Fausto to come on the podcast. His interesting background coming from São Paulo Brazil to working at Blizzard eventually led him to be a concept artist, now working at Lightstorm Entertainment. We follow his interesting and inspiring story.

Direct download: CGGarage_Podcast34_Fausto_De_martini.mp3
Category:VFX -- posted at: 2:01pm PDT

Legend 3D is well known for it's work in stereo conversion. Over the years, they have brought this to a new level that has enabled them to expand into the realm of VR. That is where Justin entered the picture. He explains why a stereo conversion house has a unique ability that allows for greater flexibility in creating VR content. Through several projects, he explains their learning process and the evolution on how their workflow is enabling them to create content from advertising to cinematic experiences.

Direct download: CGGarage_Podcast33_JustinDenton.mp3
Category:CGI -- posted at: 3:41pm PDT

Kirk and Christopher from A52 chat about their work at A52. We learn about the history of the company as well as some of the amazing work, including the Daredevil main title and Nissan #WithDad spots which got them nominated for Emmys this year. They are an extremely creative company which plays of their expertise in Directing, editing, and VFX.

Direct download: CGGarage_Podcast32_A52.mp3
Category:VFX -- posted at: 3:29pm PDT