Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

After being inspired by Star Wars to pursue a career in VFX, Andrew Orloff became a technical director on South Park and worked on Joss Whedon’s (un)holy trinity of Buffy the Vampire Slayer, Angel, and Firefly. After founding Zoic Studios, he’s gone on to serve as VFX supervisor and creative director on some of TV’s biggest shows, including Once Upon a Time, The 100, Fringe, and For All Mankind.

In this podcast, Andrew talks Chris through the evolution of VFX technology and techniques, from huge Silicone Graphics workstations and renting blade servers to the latest real-time technology for pre-viz and VFX and cloud rendering. You’ll find out how tax incentives work when most of your team works from home, how he collaborates with creatives on big shows — and he answers the burning question of whether working on streaming series is more like TV or film.

April is Autism Acceptance Month, and Chaos is highlighting some of the upcoming graduates of Exceptional Minds, an academy and studio for neurodiverse young adults. This week, we have Andrew Rosengard, who will be graduating with an emphasis in VFX. You can check out his work on Creatively.


To learn more about Exceptional Minds, visit exceptional-minds.org, or find them on social.

Direct download: CGGarage_Podcast370_AndrewOrloff.mp3
Category:VFX -- posted at: 10:45am PDT

Richard Scott has been rocking the world of CG for more than 30 years. He began his career in graphic design, moved into 3D for broadcast and commercials, and then got involved with cutscenes for the games industry. He founded Axis Studios in 2000, and it’s steadily grown to a team of 400 people working on VFX and animation for movies, TV, games, and theme parks.

Richard discusses his history in CG, from Quantel paintboxes and Lightwave to modern workflows. He also talks about his involvement in the Scottish animation scene, Axis’ “The Tall Grass” segment of Love, Death and Robots, and its upcoming animated feature film — which employed an animation supervisor based in Australia.

April is Autism Acceptance Month, and Chaos is highlighting some of the upcoming graduates of Exceptional Minds. This week, we have Mina McCauley, who will be graduating with an emphasis in VFX. You can check out her work on Creatively.To learn more about Exceptional Minds, visit exceptional-minds.org or find them on social.

Direct download: CGGarage_Podcast369_RichardScott.mp3
Category:animation -- posted at: 4:14pm PDT

A lot has changed for Sonja Christoph since she last guested on the podcast back in 2019. A significant birthday prompted the talented CG generalist and matte painter to go freelance and start teaching her skills. At the same time, she’s working with her husband on a new mobile game — which has the potential to branch out into other mediums such as animation and graphic novels.

Sonja discusses the ins and outs of going freelance and working on her own IP, including how she’s learning new programming languages, completing paperwork to start her own business, and using tools to create content and capture motion. If you’re thinking about joining the great resignation and doing your own thing, this podcast is a great place to start.

Direct download: CGGarage_Podcast368_SonjaChristoph.mp3
Category:general -- posted at: 8:23am PDT

Jill Smolin has seen things you people wouldn’t believe. Early computer graphics techniques on Amiga computers. CG breakthroughs at Digital Domain. Mind-blowing stereoscopy techniques in filmmaking and the advent of ultra-high-definition streamed content. All these memories will be discussed in this podcast.

Jill also talks about her background in theater and how a Canadian CG character drew her into the world of VFX, where she worked and taught Gnomon, Cinesite, Digital Domain. Jill also became important behind-the-scenes as a volunteer at SIGGRAPH, bringing in top Hollywood talent to discuss how they advanced VFX.

It’s a touching podcast in which Jill demonstrates an in-depth technical knowledge coupled with a genuine fondness for the many people with whom she’s worked.

Direct download: CGGarage_Podcast367_JillSmolin.mp3
Category:VFX -- posted at: 11:45am PDT

KitBash3D has become massive. What started as an easy way to provide concept artists with ready-made 3D assets has become an essential resource for movies and video games. KitBash3D now contains 10,000 assets in 75 kits, ranging from real-world locales to sci-fi cities, fantasy worlds, and gravity-defying spaceships. It’s even been named by Fast Company as one of the most innovative gaming companies in 2022, alongside Microsoft, Roblox, and Epic Games.

In this podcast, KitBash3D founders Maxx Burman and Banks Boutté discuss their company's phenomenal success. They talk about the challenges of managing their growing collection of assets and reveal how they dream up and create the next kit. They also discuss their software's vital role in the metaverse and give some hints about big upcoming news for KitBash3D.

Direct download: CGGarage_Podcast366_Kitbash3D.mp3
Category:CGI -- posted at: 8:14am PDT

Stine Sørensen and Jonas Ussing have got your VFX needs covered. With a background in animation, Stine is able to create and rig characters, while Jonas can handle the 3D pipeline. They’ve worked on everything from award-winning games to Hollywood movies to frenetic videogame trailers. But, they also happen to be a husband-and-wife team with two children.

In this podcast, Stine and Jonas — aka Space Office VFX — talk about how The Little Mermaid and The Empire Strikes Back inspired their careers and the differences between movies made in their native Denmark and the USA. They also delve into how a fast internet connection and Chaos Cloud have made it possible for them to work with freelancers from a rural location in Denmark.

Direct download: CGGarage_Podcast365_SpaceOfficeVFX.mp3
Category:VFX -- posted at: 12:56pm PDT

This week, Zap Andersson returns to the CG Garage podcast — and he’s brought a whole new theme tune with him. Nestled among Klein bottles, Nixie tubes, and Kung Fury posters, Zap reveals his latest passion: streaming live music sessions on Twitch, and tells Chris how it’s given him a new approach to the creative process.

Zap also delves into new open-source standards in computer graphics, such as OSL, USD, and Material X, and details the methodology behind his advanced wood shader. It’s great to catch up with Zap and hear his tales of surviving COVID-19, as well as some of the workarounds he and Chris made in the world of pre-raytraced VFX.

Direct download: CGGarage_Podcast364_ZapAndersson.mp3
Category:CGI -- posted at: 8:33am PDT

Aliens and The Terminator inspired Mariana Acuña Acosta to get into movie-making — and now, she’s on the cutting edge of new production methods. After working on movies including The Day After Tomorrow, Planet Terror, and Green Lantern, Mariana joined Foundry’s Media and Production department. She then founded JoltVR to create virtual reality experiences, and Glassbox Technologies, which specializes in the unique toolset used for virtual production.

Mariana talks Chris through the past, present, and future of filmmaking, from rubbing shoulders with stunt people on-set through to the enticing promise of creating movies within the metaverse. She dives into the Glassbox’s Dragonfly virtual camera, which enables directors to explore sets and shoot films in virtual environments. She also offers her thoughts on how gaming companies are changing the movie-making process.

Direct download: CGGarage_Podcast363_MarianaAcuna.mp3
Category:VFX -- posted at: 7:15am PDT

Volume capture is fast becoming one of the easiest and most practical ways to transform real people into digital assets. Pioneering this new field is Metastage, a company that captures performers on a state-of-the-art stage and then turns them into 3D content that you can play back as AR and VR experiences on even the most humble hardware.

Joining Chris this week is Christina Heller, Metastage’s CEO. After working in media production, Christina co-founded VR Playhouse to deliver stunning immersive content and then took her expertise to Metastage. She tells Chris about the process of volume capture and its incredible advantages, including how it was put to use on a convention-defying commercial featuring Charli XCX.

Direct download: CGGarage_Podcast362_ChristinaHeller.mp3
Category:CGI -- posted at: 12:25pm PDT

Katrina Salicrup’s story packs as many twists and revelations as a finely crafted thriller. After studying art, she worked as a Flame artist for companies including Method Studios, The Mission Studio, and Wieden + Kennedy. Following the birth of her daughter, her life took an unexpected turn, and she began writing as a hobby — which has grown into an award-winning podcast.

A natural storyteller, Katrina tells Chris about her make-or-break move to LA, some of the amusing shots she helped fix, and how she learned the tricks of the trade. She also details her new adventures in fiction, from early storytelling advice to going to the recording studio. You’ll find out what makes a Flame artist different from a compositor and why podcasts are the new movies.

Direct download: CGGarage_Podcast361_KatrinaSalicrup.mp3
Category:general -- posted at: 8:01am PDT