Fri, 19 May 2017
An early start in stop motion 8mm film making propelled Aaron Sims on a career trajectory through Hollywood. He assisted with the gooey practical effects for cult 80s movies such as “From Beyond,” “Evil Dead 2,” and “Gremlins 2.” The sleazy, show-stealing worms for “Men in Black,” were created by Aaron, and he applied his knowledge of prosthetics and puppetry to the CGI robots in Steven Spielberg’s “A.I. Artificial Intelligence.”
Now Aaron heads up Aaron Sims Creative, a concept art and VFX company which has designed creatures and locations for movies such as “Independence Day: Resurgence,” “Logan,” and “Wonder Woman.” In this entertaining podcast, Aaron talks about creating the terrifying Demogorgon for Netflix series “Stranger Things,” choosing between practical effects and CGI, and the importance of always moving forwards.
Sun, 14 May 2017
The FMX digital arts festival in Stuttgart, Germany, forms a bustling backdrop for this live podcast. Host Chris is joined by Chaos Group’s co-founder and CEO Vladimir “Vlado” Koylazov, and Dabarti’s Tomasz Wyszolmirski, whose feedback has been instrumental in the development of V-Ray GPU.
Vlado talks about how GPU computing has evolved, and reveals V-Ray’s new game-changing hybrid GPU/CPU features. Then questions come thick and fast from an audience hungry for free V-Ray t-shirts. The subjects Vlado and Tomasz cover include adaptive lights, compatibility for Psyops’ Cryptomatte, fur and memory limitations, cloud computing, and how game engines are influencing the development of V-Ray.
As with all live our live podcasts, this is a particularly engaging and enjoyable listen. If you haven’t already, now’s a great time to subscribe to the podcast, and check out previous recordings.
Mon, 8 May 2017
Sweden’s long, harsh winters compelled Johan Thorngren to pursue creative endeavours, and after a stint in advertising he accepted an enviable position with ILM in San Francisco.
As a generalist, Johan’s job is to pick up VFX shots which don’t fit into the typical pipeline. His workload has increased from a handful of shots on movies such as Star Wars: Episode III, to thousands for Avengers: Age of Ultron.
In this podcast, Johan talks about changes he’s seen in the visual effects industry over the past decade, creating the almost full-CG Leipzig airport battle for Captain America: The Winter Soldier, and the wide range of software ILM has at its disposal to create stunning VFX shots. Chris and Johan also discuss the popular press’s opinion on CGI in movies, and invisible effects.