Mon, 3 December 2018
Games have compelling narratives worthy of Hollywood movies — so it should come as no surprise that cinematic talent is swapping cameras for controllers. Joining Chris this week are two men who've made the leap and now work on EA's blockbuster Madden sports franchise.
Producer Robin Cowie went from Nickelodeon idents to box office phenomenon The Blair Witch Project, which taught him how to tell a first-person narrative on a tight budget. Animation director Tony Stanley cut his teeth on Disney classics The Lion King, Lilo and Stitch, and Mulan, the latter of which has just turned 20 — and had an enduring legacy in the Chinese animation industry.
The pair tell Chris how they created Madden NFL 18: Longshot and Madden NFL 19: Longshot Homecoming campaigns, which seamlessly mix dramatic player-driven branching stories with action from the gridiron. You’ll find out about the technology and techniques Robin and Tony use to create and edit in-game cinematics, how they fashion game design documents into scripts and why motion capture has become a vital part of the realism of modern games.
Sun, 6 August 2017
The worlds of videogames and VFX are colliding. Realtime rendering is changing the way movies are made, while blockbuster games borrow techniques and tech from Hollywood. No one knows this landscape better than Naughty Dog’s Josh Scherr, who’s worked his way from animator on PS2 flagship Jak and Daxter to co-writer of the epic Uncharted 4: A Thief’s End.
In this podcast, Josh gives Chris a comprehensive guide to gaming. He goes from its humble origins in the basements and arcades of the 1980s, through Hollywood's ill-fated attempts to piggyback the industry, to today’s ubiquitous, multifaceted gaming culture — and its superstars and controversies.
Hardcore gamers will get a kick from Josh's deconstruction of the design process, while VFX fans will find out how Naughty Dog creates cinematic visuals on limited hardware.