Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Chris, Dan and David’s take on The Last Jedi in podcast #156 stirred up many emotions on social media – especially among listener Justin Goby Fields. In fact, Justin posed such a good take on why The Last Jedi is a good movie that Chris invited him to appear on the podcast for a two-episode discussion.

In part one, Justin points out the clever ways The Force Awakens and The Last Jedi break down characters and ideas from previous Star Wars movies and reconfigure them to feel diverse and fresh. And he raises some interesting questions: could Poe Dameron become Star Wars’ best hero? And is Kylo Ren its best, and bustiest, villain?

In this occasionally heated discussion, the trio also branch out into other franchises, like Logan and Deadpool’s brutal, potty-mouthed diversions from the X-Men universe, and talk about what DC, Marvel and Lucasfilm can learn from big budget TV series such as The Handmaid’s Tale and Mindhunter.

No matter what you think of The Last Jedi – and your opinion will almost certainly change a little by the end of the podcast – this is an in-depth discussion of the movie’s successes and failings, and the current state of movie making in general.

Justin, Chris and Dan will return in a couple of weeks for Episode Two: Martini Giant Strikes Back.

Direct download: CGGarage_Podcast159_DanThron_JustinFields.mp3
Category:Movies -- posted at: 3:42am PDT

While the THU festival is all about bringing brilliant artists together, a lot of it couldn’t happen without its media partners. In this podcast, Chris chats with some the people who help out behind the scenes.

In the first part, Chris is joined by Lenovo senior product manager Greyson Davis and Gnomon chief technology officer Eric Miller. Eric is fresh from a presentation featuring Lenovo’s latest tech, and they talk about how laptops are on the verge of usurping desktop PCs, the future of GPU and cloud rendering, and the varying hardware requirements of digital artists.

In part two, Chris meets Te Hu, a coder and artist who won ArtStation’s THU Golden Ticket contest. Te, better know as Ford, used an innovative modular system to generate characters for the winning piece, and he also talks about his day job at ILM’s ILMxLAB VR/AR department, and how he uses technical skills to create cinematic visions.

Te is joined by ArtStation’s product manager Daniel Wade, who tells Chris how ArtStation has gone from a small startup to an essential recruitment and analysis platform for the games, film, media, and entertainment industries.

Direct download: CGGarage_Podcast158_THU2017_06.mp3
Category:CGI -- posted at: 3:17pm PDT

Greg Teegarden’s first role in Hollywood was suitably iconic: he designed the famous gates for Steven Spielberg’s Jurassic Park. From here, Greg worked as a modeler on Spielberg’s ambitious seaQuest DSV TV project, then helped create effects for Titanic and cars for The Fifth Element.

In this podcast, Greg talks about his career, and how his dad and uncle’s collaboration on TV series Supertrain helped set it up. He and Chris reminisce about the late nights they had at Digital Domain, and the huge cast of characters who made up the team there, including Eric Barba, Victoria Alonso, Ed Ulbrich, and Steve Worley, the software genius who’d write entire LightWave plugins on the plane.

Greg finishes with a discussion of his current work at Digital Domain on piractical TV series Black Sails — and reminds Chris of the time they hung out with dozens of bikini-clad models at his pool during the making of a short film.

Direct download: CGGarage_Podcast157_GregTeagarden.mp3
Category:VFX -- posted at: 7:06pm PDT

As the dust settles on 2017, one question lingers on everyone’s minds: was Star Wars: The Last Jedi a good movie? The critics have embraced indie auteur Rian Johnson’s continuation of the new Star Wars universe, but the response from audiences and internet nerds has ranged from ecstatic, to meh, to Kylo Ren-like levels of rage.

To dissect this divisive movie, Chris is joined by Star Wars revisionist and podcast regular Dan Thron, Chaos Group’s Communications Director David Tracy — and a bottle of Colorado’s finest whisky. They talk about what makes the film work: the incredible visuals, the performances and chemistry, and the ways it wipes the slate clean and takes apart what Star Wars means for younger audiences. But they also highlight the film’s negatives: the goofy humor, tonal inconsistencies, and Death Star-sized plot holes.

It’s an thought-provoking and increasingly drunk conversation which touches on Dan’s arguments about the original trilogy, David’s formative experiences with Darth Vader, and the future of both the Star Wars universe and colossal movie franchises.

Whether you loved or hated The Last Jedi, this is a great way to spend two hours of 2018.

Direct download: CGGarage_Podcast156_DanielThron_TheLastJedi.mp3
Category:Movies -- posted at: 7:49pm PDT

Mobile games are big business — bigger, in fact, than their console counterparts. They’re cheaper to make, require smaller teams, and they can generate huge amounts of money. In the first part of this podcast, Chris talks to John “Cip” Cipriani, senior artist at enormously successful mobile games company Supercell (Clash of Clans, Clash Royale, Boom Beach).

Of course, mobile games have their own complications — hundreds are released every day, and established titles continually add new features. John tells Chris how Supercell has succeeded with quick but gratifying gameplay, distinctive art styles, and games which cater to gamers of all ages, no matter what device they’re using.

The increasing power of phones and tablets, combined with easy access to cloud resources and intuitive interfaces, make them an ideal candidate for 3D modelling and rendering. This topic comes up in a Chris’ second conversation, with artists Carlos Ortega and Lip Comarella.

As well as discussing the future of 3D, animation director Lip and character artist Carlos talk about their experiences at THU. At last year’s event, Lip posed an interesting personal question about relationships and art, while Carlos has previously served as a “Knight” at the festival.

Direct download: CGGarage_Podcast155_JohnCipriani_CarlosOrtega_LipComarella.mp3
Category:general -- posted at: 5:17pm PDT

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