Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Polymath Rudy Rucker is the author of some 40 books, including a many science-fiction novels, and he’s a computer scientist, a painter, and a mathematician. In the 1980s his novels dealt with issues of identity and reality in an age increasingly dominated by computers, and helped found the cyberpunk movement.

Rudy is also a relative of podcast host Chris. As well as blood ties they have a lot in common: a love of computing, of storytelling, and careers which have sat on the cutting edge of future tech. It’s interesting to hear the differences and similarities between Chris and Rudy’s generations, such as Rudy’s thoughts on artificial intelligence, virtual reality, and quantum computing. He’s full of handy tips for writers, including the virtues of self-publishing, and how to get over that fear of the blank page.

Direct download: CGGarage_Podcast116_RudyRucker.mp3
Category:general -- posted at: 9:25am PST

Trojan Horse was a Unicorn - aka THU - isn’t like other digital arts gatherings. Rather than taking over a crowded convention center, it takes place in a luscious beach resort in Portugal. Headline speakers, or “Knights,” aren’t treated like VIPs, but instead mingle with crowds. And the emphasis for guests is on personal growth and development, as opposed to being wowed by technology or targeted by marketers.

One of the people behind this revolutionary festival is André Luís, and in this podcast he offers a peek behind the scenes at THU. He talks about his struggle to keep a globally-renowned festival small and intimate, and how it’s in competition with online information sources. Chris - who’s been Knighted for THU 2017 - also discusses how the festival and the architecture community could benefit immensely from one another.

Direct download: CGGarage_Podcast113_AndreLuis.mp3
Category:general -- posted at: 7:52pm PST

Chris’s guest for this ridiculously entertaining episode is Erick Schiele. Erick and Chris worked together at architectural studio Gensler, and then followed similar career paths into visual effects, with Erick working on “Sky Captain and the World of Tomorrow,” “Stealth,” and “Iron Man 2.”

Erick has an incredible array of stories from the worlds of visual effects and the music industry. He tells Chris how he almost incinerated Stephen Stills, chatted to Eric Clapton at a laundromat, and rearranged the Eagles’ Glenn Frey’s Internet Explorer bookmarks—for three days.

There’s some sound advice for creatives here, too, including how to avoid creative burnouts—and how not to make short films. There’s also a surreal but gruesome explanation of what it’s like to have cataract surgery under local anesthetic.

Direct download: CGGarage_Podcast103_ErickSchiele.mp3
Category:general -- posted at: 11:55am PST

Since November 2, 2014, Chris Nichols has interviewed 99 people for the CG Garage Podcast. Legendary photography Norman Seeff, architectural pioneer Art Gensler and director Wes Ball are among some of the big name guests who’ve graced the Chaos Group recording suite. But it’s also served as a platform to discuss the deeper and more esoteric nature of just about anything CG related, as well as Chaos Group’s new products.

For this extra special live episode, Chris’ guests are two of the hottest directors in Hollywood right now: Tim Miller (“Deadpool”) and Joseph Kosinski (“TRON: Legacy,” “Oblivion”). Both come from backgrounds in CGI and VFX, and they offer indispensable insights on how Hollywood works.

Tim talks about the casualties of Blur Studio’s Nerf battles, why he’s not involved in “Deadpool 2,” and the tantalizing animated sci-fi project he’s working on next. In his podcast debut, Joe tells us about his rise from architectural imagery to cutting-edge blockbusters, and “Granite Mountain,” his forthcoming feature film.

You should tune in whether it’s your first or your hundredth listen. And here’s to another 100 podcasts!

 

Direct download: CGGarage_Podcast100_TimMiller_JoeKosinski.mp3
Category:general -- posted at: 3:02pm PST

David Lee Strasberg is the son of Lee Strasberg, the acting coach who introduced the method theory of acting to Marilyn Monroe, James Dean, and Marlon Brando. David has followed in his father’s footsteps, serving as an acting coach and actor in his own right.

But why was he at this year’s THU festival in Portugal, and why did Chris record this podcast with him? It turns out that digital and 3D art has a lot in common with acting: it’s all about faking things. And they’re both about embracing passion, and changing your approach to art so you get it right.

Strasberg’s knowledge of all things theatrical has a lot of relevance to digital humans, too—especially when it comes to avoiding a trip down the uncanny valley. It’s a blindsider of a podcast, and David’s thoughts on how we recognize and interact with fellow humans are literally mind-blowing.

The Lee Strasberg Theatre and Film Institute [http://www.methodactingstrasberg.com/]

Direct download: CGGarage_Podcast98_DavidLeeStrasberg.mp3
Category:general -- posted at: 8:32pm PST


The internet, and its content, has become as precision-tooled and refined as a jet fighter—or a rendering engine. In this illuminating podcast, VFX writer and editor Ian Failes talks about creating articles and videos for an audience which is bombarded with information from the moment they wake up.


He and Chris talk at great length about the success of the CG garage podcast, what it means to be Fireballed, and how press releases have reshaped journalism. For video producers among you, Ian and Chris also share some secrets to making amazing filmed content. Newman from Seinfeld even gets a mention, which surely doesn’t happen enough these days.

Vfxblog, Ian’s site [https://vfxblog.com/]
Masters of FX, Ian’s book [https://www.amazon.com/Masters-FX-Geniuses-Special-Effects/dp/1138845965/ref=sr_1_1?ie=UTF8&qid=1478277617&sr=8-1&keywords=masters+of+fx]

Direct download: CGGarage_Podcast97_IanFailes.mp3
Category:general -- posted at: 5:10pm PST

Mikki Willis joined Chris at THU festival for this surprisingly philosophical and anthropological podcast. Mikki had established himself as a music video director, with a career beckoning in feature films, when he found himself at the site of Ground Zero on September 11, 2001. The horrific events of that day caused him to completely re-evaluate his life and his career.

From that terrible experience, a deeply thoughtful man has emerged. He’s full of advice for artists, such as how to balance humankind’s innate desire to create with the 21st century’s demands of cashflow and celebrity status. He also talks to Chris about how to nurture talent in young children by destroying technology, and how ending up in a submarine – both metaphorically and literally – can be a good thing.
It’s a vital listen for CG artists who want to inject a little soul into their work.

Elevate, Mikki’s film festival [http://elevate.us/]
Mikki’s official site [http://www.mikkiwillis.com/main.html]

Direct download: CGGarage_Podcast96_MikkiWillis.mp3
Category:general -- posted at: 9:04am PST

It’s hard to imagine what games would be like without “Half-Life 2.” Released in 2004, Valve’s sci-fi shooter set a new precedent in game design, marrying realistic characters with an involving story which propels the player through awe-inspiring environments.

As a concept artist and character designer at Valve, Moby Francke was a driving force behind the game’s groundbreaking look and feel. He found himself working at the company almost accidentally, and he had to adjust to a new world of digital art and gaming. But he became a key player on the company’s games, including “Team Fortress 2,” “Portal,” and “Left 4 Dead.”

In this podcast, Moby tells Chris about his unconventional career, and his early years in the hinterland of Washington DC and the lush tropics of the Virgin Islands. He also chats about his thoughts on character versus environment design, the influence of Eastern European architecture on “Half-Life 2,” and the joys of inspiring a new generation of talent at the THU festival.

Moby’s official site http://mobyfrancke.com/
Moby’s profile on THU https://trojan-unicorn.com/main-event/knights/moby-francke

Direct download: CGGarage_Podcast95_MobyFrancke.mp3
Category:general -- posted at: 9:06am PST

Any film buff will know the name Stan Winston. The special effects legend created the titular monsters from “The Terminator,” “The Thing,” and “Predator.” He was a key player in Hollywood’s transition from practical to digital effects in the early 90s, and he constantly pushed the boundaries of his craft.

Sadly, Stan passed away in 2008, but his legacy lives on through a formidable collection of blockbuster films—and his son, Matt. In this podcast, recorded at THU, Matt reveals a more human side to the man who made monsters, describing him as a cross between Father Christmas and Dr Frankenstein. He also discusses the blend of art and technology in both practical and digital effects, how his father performed an autopsy on Chewbacca’s head, and why “Jurassic Park’s” T-Rex was even scarier on set.

As Matt mentions, Stan’s deep knowledge of effects has inspired the founding of the Stan Winston School of Character Arts, an online university with courses in everything from makeup to marionettes to miniature cities. It’s an awesome resource—even if all your sculpting is done digitally.

Direct download: CGGarage_Podcast92_MattWinston.mp3
Category:general -- posted at: 12:00am PST

Many people think of a Hollywood director as someone who’s egotistical, brash and shouty. That’s not the case with Brenda Chapman. The artist turned writer turned director comes across as humble, unassuming and honest in her conversation with Chris. And maybe her personality has had a big part in her success as a director of “The Prince of Egypt” and “Brave,” the latter of which made her the first female director to receive the Academy Award for Best Animated Feature Film.

The idea of women working in such a notoriously male-dominated industry is something Brenda talks about a lot, and she shares some horrific tales of casual sexism in the Hollywood studios. But she also talks about learning from some of the industry’s unsung heroes, the differences between directing live action and animation, and how her relationship with her daughter inspired “Brave’s” storyline.

This episode is an absolute treat which is both informative and touching.

Brenda's official website http://brenda-chapman.com/
Brenda's IMDb page http://www.imdb.com/name/nm0152312/

Direct download: CGGarage_Podcast91_BrendaChapman.mp3
Category:general -- posted at: 9:45pm PST