Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Becoming VFX supervisor on HBO’s The Last of Us has fulfilled a lifelong dream for movie and game fan Alex Wang. In this podcast, Alex tells Chris about his journey to this hugely prestigious position via his work on movies including The Day After Tomorrow, Sin City, Tron: Legacy, Deadpool, Fast & Furious 8, Jurassic World: Fallen Kingdom and Dominion, and Terminator: Dark Fate.

Alex also shares some of the key lessons he’s learned throughout his career, including whether it’s better to work on animation or VFX, how working in-house compares to being employed by a studio, and the benefits of technical versus artistic knowledge. Chris and Alex also discuss the growing prevalence of AI in the VFX industry.

 

Direct download: CGGarage_Podcast414_AlexWang.mp3
Category:VFX -- posted at: 7:50am PDT

Much has changed since Mike Seymour last guested on the CG Garage podcast almost six years ago. Not only has the VFX sage and digital humans expert become Dr. Mike, thanks to his doctorate from the University of Sydney, but the entire industry is facing a seismic shift thanks to neural networks and artificial intelligence.

Or is it? In this podcast, Chris and Mike consider the idea that the latest changes in VFX, art, and technology could just be the next step in a continuous evolutionary process. Mike also talks about his work on The Champion, a Netflix film that used neural rendering to seamlessly put English words in the mouths of Polish actors, which sparks a related conversation about the relationship between technology and acting.

Direct download: CGGarage_Podcast413_MikeSeymour.mp3
Category:VFX -- posted at: 8:45am PDT

Jonathan Egstad knows Nuke like few others. He started working with the compositing software at Digital Domain, where he developed a 3D subsystem and bagged an Academy Award, before moving to the pioneering animation studio Image Movers. Subsequently, he joined Dreamworks Animation (formerly PDI) to help integrate Nuke into its compositing pipeline.

In this podcast, Jonathan demonstrates the rare combination of artistic and technical talents that have made him one of the most respected names in the CG industry. He discusses his first jobs at DD on Apollo 13, how the company upgraded Nuke to handle Titanic’s epic shots, and he reminisces with Chris about faking ray tracing for I, Robot. He wraps up with details on his new role at Foundry and what’s in store for Nuke.

Direct download: CGGarage_Podcast412_JonathanEgstad.mp3
Category:VFX -- posted at: 10:06am PDT

Meats Meier is a unique combination of artist and technical director. Not only does he create incredible biomechanical pieces with ZBrush, but he’s also advanced VFX via projects including Hellboy and The Day After Tomorrow. More recently, Meats has art-directed virtual production for Obi-Wan Kenobi and Netflix’s upcoming live-action adaptation of Avatar: The Last Airbender.

In this balanced conversation, recorded in person at Meats’ Yucca Valley residence, the artist discusses his background in computer graphics and then delves into some of the questions rapid advances in AI art pose: Is it ethical? Will it steal artists’ jobs? And what does it mean for the future?

Direct download: CGGarage_Podcast411_MeatsMeier.mp3
Category:VFX -- posted at: 8:32am PDT

Chris has interviewed many VFX supervisors and directors on the podcast, but it’s rare to meet someone who does both. Not only does Yuval Levy direct (and creative direct) commercials for the likes of BMW, Ford, and Microsoft, but he’s also VFX supervised a wide variety of Hollywood films, including The Adjustment Bureau, Smile, and Tower Heist.

Yuval and Chris dive deep into the world of car commercials, discussing the benefits of shooting in the real world versus using CG. You’ll learn what makes Nascar vehicles unusual, the secrets of Emily Blunt’s dancing in The Adjustment Bureau, plus what a U-Crane is (and was). Yuval finishes with a little insight on upcoming movies Beau is Afraid and The Nickel Boys, plus his thoughts on advances in AI.

Direct download: CGGarage_Podcast410_YuvalLevy.mp3
Category:VFX -- posted at: 10:06am PDT

Andrew Bardusk is a humble legend of the VFX industry. He started as a dustbuster on movies, then moved to compositing for Medium and Once Upon a Time and effects supervision on Arrow. Today, Andrew serves as visual effects supervisor on DC’s Legends of Tomorrow.

Andrew talks about how streaming services have revolutionized Zoic’s wheelhouse of episodic work and how demands for 4K HDR content have made small-screen effects more cinematic. Andrew also discusses working from home and going on-set, and he breaks down creating an octopus attack for Legends of Tomorrow.

Direct download: CGGarage_Podcast409_AndrewBardusk.mp3
Category:VFX -- posted at: 9:21am PDT

Digital humans are back on the podcast! This week, Chris is joined by (real humans) Culley Bunker and Richard Kidd, a pair of VFX veterans who have given stars the beauty treatment and worked on dozens of movies. They’re part of the team that formed Prototype, a new company that specializes in creating digital humans, using machine learning to perfect them for cutting-edge projects.

Chris, Culley, and Richard discuss the latest in digital humans, including advancements in facial capture, avoiding the uncanny valley, and how digidoubles can be used for everything from entertainment (such as Abba’s Voyage show) to personal assistants. It’s still a hugely exciting and innovative field within VFX, and we can’t wait to see what Prototype comes up with.

Direct download: CGGarage_Podcast408_Prototype.mp3
Category:VFX -- posted at: 9:12am PDT

2023 gets off to a flying start with this podcast guest: Evan Jacobs, who has become a critical part of Marvel Studios’ VFX pipeline. Before joining Marvel, Evan created miniature submarines for The Hunt for Red October, herded digital cockroaches in Silent Hill, extended sets for Olympus has Fallen, and converted Alice in Wonderland and Conan the Barbarian to 3D.

Evan talks about creating visual effects on low budgets and how he found his niche role at Marvel. He discusses the advantages of working with HDR technology, what makes some films suitable for stereoscopic conversion, whether 3D is still important to global audiences, and taking notes from Sam Raimi on Doctor Strange in the Multiverse of Madness.

Direct download: CGGarage_Podcast407_EvanJacobs.mp3
Category:VFX -- posted at: 8:58am PDT

Crafty Apes’ Sean M. Ritchie and Chris Cook have seen changes in the VFX industry first-hand. The CG Supervisors both began their careers in architectural visualization before moving into VFX for movies and TV including The Walking Dead, Gravity, Once Upon a Time, Guardians of the Galaxy: Vol. 2, and Dune.

Now, Sean and Chris work at Crafty Apes, the prolific VFX studio that’s delivered effects for Spirited, The Orville, Star Trek: Discovery, and many more. Sean and Chris shed light on what separates Crafty Apes from other effects houses, the effects of the pandemic and streaming on the industry, and how they nurture young talent. They also discuss the pros and cons of new technology such as real-time engines and AI-driven art generators.

Direct download: CGGarage_Podcast402_CraftyApes_02.mp3
Category:VFX -- posted at: 9:13am PDT

Break out the Martini, the CG Garage Podcast is 400 episodes old! To celebrate its quatercentenary, Chris has attracted a very special guest star: director Scott Leberecht, whose new documentary, Jurassic Punk, explores the impact VFX pioneer Steve Williams had on the movie industry via films including The Abyss, Terminator 2, Jurassic Park, and Spawn.

In doing so, Scott sheds light on the turbulent history of VFX, including how studios present themselves and their work, the knock-on effect of Jurassic Park on movies, and how Williams’ creative genius and outspoken personality caused friction with the corporate world.

What’s impressive is that even after 400 episodes, Chris is still uncovering fascinating new stories and exciting perspectives on VFX — and there are sure to be plenty more.

Direct download: CGGarage_Podcast400_ScottLeberecht.mp3
Category:VFX -- posted at: 8:24am PDT