Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

It goes without saying that Disney is a huge, multinational corporation with fingers in an increasing number of pies: Lucasfilm and Marvel Studios have both been incorporated into the Disney umbrella, and it runs everything from cruise ships and TV channels.

An interesting offshoot of this is Disney Research. Headquartered in the Swiss city of Zürich, it specializes in creating computer graphics. It makes sense: Disney's cinematic output is now almost totally CG, and advances in technology can be passed directly onto feature films and animations.

In this podcast, Chris talks to Thabo Beeler and Pascal Bérard, who have made some pretty significant advances in digital humans. Including Derek Bradley who was not able to join the podcast, they are all member of the Digital Human League.  They discuss the surprising intricacy of human hair, the oft-underestimated importance of realistic eyeballs, the challenges of capturing actors who can’t stay still for long periods of time, and how their work has influenced different areas, including the Wikihuman project.

Also, Chris reveals that you can buy a Swiss Army Knife after you’ve passed Swiss airport security. Perfect for cutting up that Toblerone.

Direct download: CGGarage_Podcast76_DisneyResearch.mp3
Category:CGI -- posted at: 8:22pm PST

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