Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit for more information and an archive of past shows.

Could Muse’s “You Make Me Feel Like It's Halloween” become the soundtrack for the spooky season? The legendary rock band’s song is packed with references to classic horror tales, and the music video brings the lyrics to life (or should that be death?) with a spooktacular trip into a deeply haunted house.

In this podcast the video’s director, Tom Teller discusses the creative process behind the promo, from collaborating with the band and coming up with ideas, to its final execution with V-Ray rendering. Tom also talks about founding his company, Frame 48, finding clients, AI and art, and his exciting upcoming projects with the Monterey Bay Aquarium Research Institute.

Direct download: CGGarage_Podcast399_TomTeller.mp3
Category:VFX -- posted at: 8:34am PDT

What does it take to produce an animated movie? In this podcast, Chris meets talented and ambitious producer Jinko Gotoh, who has been a driving force behind pioneering, Oscar-nominated films including Space Jam, Dinosaur, Finding Nemo, The Illusionist, Klaus, and The LEGO Movie 2.

Jinko discusses her journey into movie-making, from being inspired by Lady and The Tramp and Astroboy to learning computer programming, starting a production company, and then shifting into the film industry. She talks about how technology has changed, and how her immigrant background and coding knowledge have helped her prolific career.

Direct download: CGGarage_Podcast398_JinkoGotoh.mp3
Category:general -- posted at: 10:24am PDT

Strap in for a tour de force podcast episode. Mikal Vega’s inspirational story begins in small-town Ohio, where he played Dungeons and Dragons and made movies with his grandma. After serving in the military, he received a break into movies via a role in Transformers: Dark of the Moon. From here, Mikal’s combat experience and creative skills landed him directorial roles on mocap for games, including Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, and Diablo 4.

Mikal talks about how spiritual awakenings have helped him through tough times, his discovery that destruction and creativity can achieve the same end goal, and how he’s passing what he’s learned on to others via his Vital Warrior project. Listen for advice on how to get ahead in the creative field — as well as how to deal with whatever life throws at you.

Direct download: CGGarage_Podcast397_MikalVega.mp3
Category:general -- posted at: 8:16am PDT

This week’s podcast guest is truly inspirational. By the age of 20, Zhang Jingna had won bronze for air rifle shooting at the Commonwealth Games and broken records in the sport. After moving into photography, she immediately picked up clients including Mercedes Benz, Canon, and Wacom, and produced fashion editorials for magazines such as Vogue, Harper’s Bazaar, and Elle.

In this podcast, Zhang talks about her passion for Manga and how it influences her photographic style, as well as the techniques she uses to create her distinctive aesthetic. She also discusses respect in the industry, revealing how models can have a tough time, as well as how she’s learned to deal with criticism, and her feelings about having her work copied by other artists and emerging AI algorithms.

Direct download: CGGarage_Podcast396_JingnaZhang.mp3
Category:general -- posted at: 8:21am PDT

Taking part in a CG Garage podcast has been on Oliver Markowski’s bucket list for some time — and with good reason. The self-proclaimed VFX geek has a lot to talk about in this lively and honest conversation with Chris, from his work on movies including Captain America: The Winter Soldier, Guardians of the Galaxy: Vol. 2, Spectre, and Black Panther, to how new file formats and pipelines are making it easy for vendors to collaborate on visual effects.

Oliver reminisces about his early days in computing and VFX, when 3D Studio came on 40 floppy disks and you needed a whole book to learn how to use it. He also discusses the pros and cons of a career in VFX, from SIGGRAPH 2007’s infamous Autodesk party to the importance of taking occasional breaks. Finally, Oliver discusses the incredible neural rendering technology he’s looking forward to.

Direct download: CGGarage_Podcast395_OliverMarkowski.mp3
Category:VFX -- posted at: 8:53am PDT