Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

With Dan Roarty in Los Angeles for E3, we took the opportunity to meet up, have lunch, and record a podcast. Dan, who now works for Microsoft's Game division, has been working in the game industry for most of his career. He is also well known for personal work of CG portraiture. It is because of his work in this area that we invited him to be one of the original members of the Digital Human League, and work on the Wikihuman project.

Direct download: CGGarage_Podcast27_DanRoarty.mp3
Category:CGI -- posted at: 4:46pm PST

Paul Debevec's contributions to the CG field are well known. As the Chief Visual Officer at University of Southern California's Institute of Creative Technology, he has broken ground with technology in many different ways for over 18 years. He may in fact be the godfather of Image Based Lighting, and probably the person that enabled HDR environment lighting to be as essential as most people consider it to be today. In doing so, his team help create a variety of Light stages, which over time also became high res facial scanners. They even used this technology to scan the President of the United States. He is also a member of the Digital Human League, which is why ICT helped provide us with the data that we needed to get our Wikihuman project started.

Direct download: CGGarage_Podcast24_PaulDebevec_01.mp3
Category:CGI -- posted at: 5:14pm PST

Most people that work in Visual Effects have a story about a person that helped get them in. For me, that person is Eric Hanson. In fact, for a long time he helped a number of people make the transition from Architecture to VFX. He has a long history in VFX, and continues to be a strong advocate in it's education as an associate professor of practice at University of Southern CaliforniaGreg Downing and Eric founded xRez in 2006, which has taken extremely high resolution photography and applied it to a myriad of uses. We discuss his career history and find out about some of the very interesting projects that he has been involved in recently.

Direct download: CGGarage_Podcast20_EricHanson_01.mp3
Category:CGI -- posted at: 8:34am PST

We recorded this podcast while in San Jose California during the GPU Technology Conference. Sponsored by NVIDIA, the conference is made for developers that are advancing development on the GPU with CUDA. From Deep Learning to Raytracing, the conference covers a lot of different subjects. I went there with several of our developers from our main office in Sofia, including Vlado and Boris, who I did this podcast with. While you probably know who Vlado is, Boris is our product manager in charge of V-Ray Cloud and V-Ray App SDK. We spent the podcast talking GPU development, V-Ray in Motionbuilder, Kevin Margo's CONSTRUCT, Cloud rendering, and other technology.

Direct download: CGGarage_Podcast16_GTC2015_01.mp3
Category:CGI -- posted at: 9:20am PST

Jeff Mottle, the founder of CGarchitect.com , has been a very strong voice for the ArchViz and Digital Design community since 2001. He also happens to be a good friend who I have known for years. While at the GPU Technology Conference in San Jose this last week, we ran into each other. As I started to ask him about what technology he thinks pushes the ArchViz and Digital Design community, we decided to record a podcast about it. Jeff also took the opportunity to tell us about his new the CGarchitect Visualization Conference, which he is running through kickstarter. He explains more about it as well.

Direct download: CGGarage_Podcast_JeffMottle_01_mixdown.mp3
Category:CGI -- posted at: 12:32pm PST

Last year Gina Adden, our Marketing Director, and I attended an amazing event in Portugal called Trojan Horse was a Unicorn. We enjoyed it so much that we felt strongly about supporting the event this year. We sat down and chatted with André Luis, one of the founders of the event, and Scott Ross, the Ambassador of the event. Even though the event is happening in September, it is nearly sold out. Make sure to enter the CG Society challenge for a chance to get a Golden Ticket for an all expenses paid opportunity to experience it for yourself.

Direct download: CGGarage_Podcast14_THU_01.mp3
Category:CGI -- posted at: 1:47pm PST

You will quickly figure out that, not only is Lou Pecora a good friend of mine, but that I think he is one of greatest guys around. He has been been at Digital Domain for nearly 17 years. During that time, he went from working as a compositor on Super Nova to his first full credit as a VFX supervisor on X-Men: Days of Future Past, where he got nominated for an Oscar. True to Lou he remains humble and proud of the team behind the work.

Direct download: CGGarage_Podcast13_LouPecora_01.mp3
Category:CGI -- posted at: 10:03pm PST

Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997. For a long time, the whole company was just the two of them. Today, while there are offices around the world, he has tried to make sure that the company maintains the intimate feeling from their early days. He has a passion for experiencing different cultures, talking to all the different industries, and seeing what makes them different and what they have in common.

Direct download: CGGarage_Podcast12_PeterMitev_01.mp3
Category:CGI -- posted at: 8:03pm PST

When Mike Seymour told me that he would be in town for a bit following the Sci-Tech awards at the Oscars, I thought it was a perfect opportunity to hang out, talk about Digital Humans, and do a podcast. As one of the founders of FX Guide and FX PhD, he is at the center of both news and education in the world of VFX. So it was a pretty rare opportunity to turn the tables on him and have him talk about his own background and aspirations.

Direct download: CGGarage_Podcast11_MikeSeymour_01.mp3
Category:CGI -- posted at: 8:17pm PST

After chatting and emailing Important Looking Pirates out of Stockholm for a year, I was super excited to hear that Måns Björklund and Niklas Jacobson were going to be in Los Angeles for the VES awards this year for their work on Crossbones. They talk about their past and what led them to start their company back in Sweeden, what it was like to start their studio there, and what has lead them to where they are now. It was great to see them and I can't wait to follow up with them and see what they continue to do.

Direct download: CGGarage_Podcast_10_ILP.mp3
Category:CGI -- posted at: 5:09pm PST

It will be very clear that Graham and I are good friend, and that Jay and I have known each other for a while. Both Graham and Jay are from the Institute of Creative Technology, and have worked on facial scanning technology for a long time under Paul Debevec. They are both members of the Digital Human League and working on the Wikihuman project. It is a great conversation about all things ICT, virtual humans, Wikihuman, and more.

Direct download: CGGarage_podcast_09_Graham_Jay.mp3
Category:CGI -- posted at: 4:45pm PST

Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur. We talk about some of the more recent projects that he has worked on and how is architecture background had an influence on them.

Direct download: CGGarage_Podcast7_01.mp3
Category:CGI -- posted at: 11:21am PST

Kevin Margo and Derron Ross have worked together for years, both at Blur, as well as on independent projects. With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories. Kevin is also a member of the Chaos Group Labs in the Digital Film League. We discuss their work together on Grounded, CONSTRUCT, and how they have tried to imagine how technology will grow to make the process of going from vision to product a smoother transition.

Direct download: CGGarage_Podcast6_02.mp3
Category:CGI -- posted at: 9:00am PST

2014 was a big year. We opened our office in LA, started Chaos Group Labs and released a ton of different V-Ray versions for a variety of platforms, attended a lot of events and showed off a lot of great material. So as we get to the end of the year we figured this was a good opportunity for Lon, David and I to take a look back at what has happened.

Direct download: CGGarage_Podcast5_01.mp3
Category:CGI -- posted at: 2:30pm PST

In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general. We covered topics like Biased vs. Unbiased, new and old rendering technology, used in both V-Ray and other rendering technology.  It is a lot of great information and a lot of fun to get all this insight from Vlado himself.

Direct download: CGGarage_Podcast04_02.mp3
Category:CGI -- posted at: 9:00am PST

Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. In this podcast we have a conversation with Steve about his past, his work, and what he thinks are some of the interesting and challenging parts of Digital Humans. Steve’s credits include Final Fantasy, The Lord of the Rings: The Two Towers, I, Robot, King Kong, The Curious Case of Benjamin Buttons, Tron Legacy, and much more. He also discusses the CG Tupac at Coachella, the Uncanny Valley, and the ethics of working on Digital Humans.

Direct download: CGGarage_Podcast3_2.mp3
Category:CGI -- posted at: 9:00am PST

As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle. Brady doesn't really know much about CG, and we figured it would be entertaining to listen to Daniel and I discuss CG terms and how to make the theme song. Brady is an great songwriter, musician, and singer. We could not be happier in the way that the jiggle came out.

Direct download: CGGarage_Podcast02_02.mp3
Category:CGI -- posted at: 4:54pm PST

Well, it is our first podcast. So please forgive us as we tried to figure things out. In this podcast Lon Grohs, Daniel Buck, and I discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it, and we never had a chance to share it with the public.

Direct download: CGGarage_Podcast01_02.mp3
Category:CGI -- posted at: 11:09am PST