Mon, 23 June 2025
We’re trying something new this week and taking a break from the usual interview format. This episode kicks off a roundtable discussion format that we plan to revisit every few months. Chris is joined in person by Daniel Thron and James Blevins, both CG Garage podcast veterans, for a relaxed but sharp conversation about recent events in technology and the movie industry. The group starts with James Cameron’s bold claim that he wants to use AI to cut costs without laying anyone off, and whether that’s even realistic in today’s production model. They also discuss MUBI, a platform well known for championing indie films, and why its $1 billion valuation signals a shift in what audiences and investors are willing to support. From the box office surprise of Sinners to the decline of risk-taking in studio films, it’s a wide-ranging talk about where things are going and how we might all adapt. |
Mon, 9 June 2025
Marti Romances, co-founder and creative director of Territory Studio San Fransisco, joins the podcast to share his journey from designing DVD menus in Spain to creating iconic futuristic interfaces for blockbuster films like Prometheus, The Martian, Guardians of the Galaxy, and Captain America: The Winter Soldier. With roots in multimedia and motion graphics, Marti explains how his early passion for architectural drawings and spatial design naturally evolved into a unique approach to interface aesthetics. His breakthrough came when he moved to the UK and joined Activision, eventually landing at the nascent Territory Studio, where he helped define a new visual language for storytelling through motion design in narrative media. In this episode, we dive into how sci-fi interfaces not only serve narrative functions on screen but often inspire real-world technology—from heads-up displays to augmented reality systems. Marti discusses the balance between realism and imagination in interface design, the transition from on-set graphics to post-production VFX, and how new mediums like AR, AI, and automotive UX are redefining our relationship with digital interaction. As he puts it, the goal is to keep “augmenting the human experience,” whether it’s in a movie theater, a car, or a future mixed-reality space. |
