Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

Over the past 12 years, V-Ray GPU has been developed alongside the CPU renderer to take advantage of increasingly powerful and specialized hardware — and now it’s coming of age. Joining Chris this week is Alex Soklev, whose passion for ray tracing has propelled him to the position of Team Leader in Chaos Group’s V-Ray GPU team.

Fresh from his online GTC presentation, Alex breaks down the components that make V-Ray GPU such a versatile renderer. He goes into detail on integrating the Optix API to make the most of NVIDIA's latest RT cores, explains how clever technology such as out-of-core and on-demand rendering help keep GPU ray tracing fast and efficient, and gives a thorough breakdown of how static, dynamic and evictable geometry can keep rendering fast and efficient. 

It's a perfect refresher on ray tracing techniques — and you'll find out why V-Ray GPU can handle any scene no matter how much GPU memory you've got.

Direct download: CGGarage_Podcast271_AlexSoklev.mp3
Category:CGI -- posted at: 9:51am PDT

1