Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

Recorded at THU, this week’s podcast guest is ILM Animation Director Hal Hickel. Inspired by Star Wars and Ray Harryhausen’s stop-motion work on King Kong, Hal became an animator on hugely successful California Raisins advertisements of the 1980s. Despite initial reservations, Hal switched clay for computers on Pixar’s breakthrough CG movie Toy Story, then moved to ILM for the Star Wars prequels, A.I. Artificial Intelligence and Rango.

Thanks to his wealth of experience in character animation, Hal has become an expert on digital humans. He goes into detail on how ILM created a CG Grand Moff Tarkin for Rogue One and explains why, in this case, there were no ethical issues with digitally recreating the late Peter Cushing. He also talks about the tiny tweaks his team made to make the character look as real as possible and the dangers of getting stuck in the swamp of opinions at the bottom of the uncanny valley.

This podcast serves as a concise guide to how digital characters have evolved — and where they’re headed next.

Direct download: CGGarage_Podcast197_HalHickel_ILM.mp3
Category:VFX -- posted at: 11:33am PST

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