Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

It goes without saying that Disney is a huge, multinational corporation with fingers in an increasing number of pies: Lucasfilm and Marvel Studios have both been incorporated into the Disney umbrella, and it runs everything from cruise ships and TV channels.

An interesting offshoot of this is Disney Research. Headquartered in the Swiss city of Zürich, it specializes in creating computer graphics. It makes sense: Disney's cinematic output is now almost totally CG, and advances in technology can be passed directly onto feature films and animations.

In this podcast, Chris talks to Thabo Beeler and Pascal Bérard, who have made some pretty significant advances in digital humans. Including Derek Bradley who was not able to join the podcast, they are all member of the Digital Human League.  They discuss the surprising intricacy of human hair, the oft-underestimated importance of realistic eyeballs, the challenges of capturing actors who can’t stay still for long periods of time, and how their work has influenced different areas, including the Wikihuman project.

Also, Chris reveals that you can buy a Swiss Army Knife after you’ve passed Swiss airport security. Perfect for cutting up that Toblerone.

Direct download: CGGarage_Podcast76_DisneyResearch.mp3
Category:CGI -- posted at: 8:22pm PST

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