Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

One year since GTC 2015, Jeff Mottle of CG Architect and Chris decided to see what has changed in the world of technology and Architecture Visualization, now at GTC 2016. We speak a lot about VR and to see what has changed in ArchViz and VR in the last year. We also speak of Realtime vs Prerendered and what each of those means in terms of ArchViz. Lastly we speak about GPU rendering and how it has advanced especially in light of the news of the new P100 processor from NVIDIA.

Direct download: CGGarage_Podcast69_JeffMottle.mp3
Category:Archviz -- posted at: 7:12pm PST