Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

At SIGGRAPH 2025, Chaos unveils major updates to Vantage and Arena that significantly expand real-time ray tracing workflows. Product managers Simeon Balabanov and Georgi Zhekov join Chris to break down the new capabilities, including native USD and MaterialX support, Gaussian splats with ray-traced lighting, volumetric caches, and a streamlined pipeline that keeps the same asset across previs, virtual production, and post. This episode arrives just in time for SIGGRAPH, where these features are being officially announced, giving listeners an early look at what will be showcased in Vancouver.

The conversation dives into key production tools like mimic lights for realistic set illumination, in-volume color correction, real-time depth of field, and live lighting adjustments. Simeon and Georgi explain how these innovations reduce conversion work, improve on-set flexibility, and allow for advanced asset previews even from a home studio using Vantage with camera tracking. They also highlight new camera tracking protocols, a standalone material editor, and Arena’s watermark trial mode, showing how Chaos is making high-end virtual production more accessible and adaptable for filmmakers.

Direct download: CGGarage_Podcast_513_Siggraph2025.mp3
Category:general -- posted at: 10:18am PST