Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

Versatile and talented software engineer Yining Karl Li has taken an unconventional but successful approach to his career. He sideloaded a graphics degree onto his business degree and he was inspired to create his own renderer, Takua, by Alex Roman's "The Third and The Seventh" and V-Ray's rendering quality.

He's also made leaps and bounds with the development of Disney's in-house renderer, Hyperion. Used to deliver large-scale environments for Big Hero 6, Moana, Zootopia and the upcoming Raya and the Last Dragon, Hyperion sets itself apart with a breadth-first rendering approach, similar to the techniques used by V-Ray GPU. Karl discusses the intricacies of production rendering on increasingly powerful hardware, as well as the future of real-time and ray-traced rendering.

Direct download: CGGarage_Podcast302_YiningKarlLi.mp3
Category:CGI -- posted at: 7:59am PST