Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that it’s added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with Epic’s Marc Petit and Ken Pimentel to discuss what this meeting of minds means.

They talk about how the Unreal Engine has gone from a solid platform for game development to a multipurpose tool for photorealistic architecture and visual effects, as well as AI and autonomous vehicles. They also discuss how Chaos Group and Epic Games have similar, customer-focused business models, and how they’re working together to help everyone create amazing imagery.

It’s a tantalizing peek into a future where the boundaries between realtime and ray-traced are becoming increasingly blurred.

Direct download: CGGarage_Podcast136_MarcPetit_KenPimentel.mp3
Category:CGI -- posted at: 11:09pm PST