Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

As Chris is tied up with a really cool Chaos project, we’re revisiting some of the older episodes of the CG Garage podcast. And we’re starting big with true luminaries of Hollywood revealing how they got their projects off the ground.

First up is Doug Trumbull, the 2001: A Space Odyssey VFX genius who went on to direct Silent Running and continually innovated Hollywood motion picture technology. Recorded shortly before his death in 2022, Doug talks about getting Brainstorm made and gives a prescient perspective on home theater.

We follow with a seminal live show that celebrated the podcast’s 100th episode with a pair of VFX experts turned blockbuster directors: Joe Kosinski and Tim Miller. Recorded at Gnomon School, Joe talks about how he leveled up Tron: Legacy and brought Oblivion’s stunning visuals to life, while Tim talks Deadpool and reveals some of the interesting choices that led to the beloved but very R-rated superhero movie.

Direct download: CGGarage_Podcast_469_Recap_Doug_Trumbull_Tim_Miller_Joe_Kosinski.mp3
Category:Movies -- posted at: 12:21pm PDT

With V-Ray 6 for Maya and Houdini, update 2, Chaos adds an important feature to its powerful renderer: MaterialX support. With this addition, artists and studios can seamlessly use materials across different DCCs and get identical results, removing many of the pain points of increasingly complicated modern 3D pipelines.

In this podcast, V-Ray for Maya Product Manager Alex Yolov and V-Ray for Houdini Product Manager Gosho Genchev reveal how they’ve worked with studios to implement MaterialX in the latest software updates. They also tackle some frequently asked questions about MaterialX, such as how it works and whether it can be used with existing projects, and they reveal some of the additional features that have recently been added to V-Ray.

 

Direct download: CGGarage_Podcast_468_Alex_Gosho.mp3
Category:general -- posted at: 6:25am PDT

Over his 30-year career, Julian Levi has produced VFX for Hollywood movies, beginning with Braveheart, moving into O Brother, Where Art Thou?, The Day After Tomorrow (with Chris), Speed Racer, X-Men: First Class, Prometheus, and many more. Most recently, he helped director Gareth Edwards bring the world of The Creator to life, earning four VES awards and a VFX Oscar nomination in the process.

Julian talks about how The Creator marks a return to the guerilla-style sci-fi Gareth pioneered with his debut, Monsters, utilizing cheaper cameras and preferring real-world locales over sets. Julian reveals how Gareth’s background as a VFX artist also means that he understands where corners can be cut while delivering awe-inspiring shots, and he shares his thoughts on how the industry is changing. 

Direct download: CGGarage_Podcast_467_Julian_Levi_1.mp3
Category:general -- posted at: 8:03am PDT

Archviz artists love Chaos Corona. This renderer has become a go-to for visualizing everything from compact kitchens to sky-scraping towers, giving users stunning results straight out of the box. But what’s on the horizon for this popular renderer?

In this podcast, Product Manager Tom Grimes discusses what makes Chaos Corona a popular choice for the architecture industry and how its philosophy differs from other renderers such as V-Ray. He also talks about the software’s future and plans to make it an integral part of the Chaos ecosphere, as well as how it’s getting real-time functionality via Chaos Vantage.

 

Direct download: CGGarage_Podcast_466_Tom_Grimes.mp3
Category:general -- posted at: 9:23pm PDT

Tram Le-Jones has an eye for detail, a people-centric personality, and a passion for computer science — making her perfect for VFX production roles. After getting a job on The Matrix Revolutions via craigslist (no, really), she became a sought-after coordinator and then moved into producing VFX for movies including Spider-Man 3, Tower Heist, and Extremely Loud & Incredibly Close, as well as commercials, moving from west to east coast and back again along the way.

Having served on the front line of VFX, Tram has taken her expertise into project management software for media and entertainment, starting with Autodesk’s Shotgrid and moving to Backlight’s ftrack. Tram talks through her fascinating career, from lugging huge CRTs around Digital Domain’s office, to working with Spike Jonze on his short film “I’m Here,” to the challenges of integrating cutting-edge virtual production technology into traditional VFX pipelines.

 

Direct download: CGGarage_Podcast_465_Tram_Le-Jones.mp3
Category:VFX -- posted at: 10:36am PDT

VFX visualization might just be the closest you can get to being a film director without stepping behind the camera. This technology has become a key part of the VFX process, with previz storyboarding growing into pitchviz (to get movies greenlit), techviz (to figure out logistics), and postviz (to create temporary VFX). It’s an area Casey Pyke has become an expert in via his role at Halon Entertainment, which has helped visualize movies including The Batman, Pinnochio, Argylle, and John Wick: Chapter 4.

Casey breaks down how the technology required for visualization differs from that for VFX — speed is of the essence, but looking good is increasingly important. He also talks about how his background as an amateur filmmaker helped him understand what directors want and the satisfaction of recognising his work on the big screen. Casey concludes with his experiences using LED walls and AI tools in visualization pipelines.

 

Direct download: CGGarage_Podcast_464_Casey_Pike.mp3
Category:Movies -- posted at: 3:27pm PDT

Richard Crudo began his career in New York City, learning from some of the best in the business, including László Kovács and Gordon Willis, and helping shoot movies such as Ghostbusters 2, Raising Arizona, and Broadway Danny Rose. He then served as cinematographer on movies including American Pie, Out Cold, and Brooklyn Rules, as well as television series such as FX Network’s Justified, The CW’s Jane the Virgin, and CBS’s SWAT

In this podcast, Richard discusses the transition of motion pictures from film to digital, and the concurrent rise of new visual effects techniques. He also talks about being president of the American Society of Cinematographers, the popularity of dark shots in Netflix TV series, and the rise of artificial intelligence and the democratization of movie making.

It’s an enlightening and entertaining discussion, and it’s great to get another perspective on the filmmaking process.

 

Direct download: CGGarage_Podcast_463_Richard_Crudo.mp3
Category:Movies -- posted at: 12:04pm PDT

Could Paolo Berto Durante really be Chris, but from another dimension? These outspoken CG enthusiasts have a lot in common: an extensive knowledge of 3D software and render engines stretching back decades, a history in VFX and teaching CG, and strong opinions on the current state of the industry.

Paolo talks about his roles in the research and development of 3D software, starting from Alias|wavefront, to mental images. to Jupiter Jazz, up to his current role at J Cube, their team has developed CG tools for artists such as Multiverse USD, Maneki, and the futuristic WeRender generative service. Paolo also reveals some interesting thoughts on AI and creativity, and discusses how he comes up with new creative and business ideas.

Direct download: CGGarage_Podcast_462_Paolo_Berto_Durante.mp3
Category:CGI -- posted at: 10:20am PDT

Robert Moggach has experienced the full arc of the VFX artist career, from being treated like a rockstar in the early days of CG to working on personal, small-scale indie projects today. Along the way, he’s racked up credits on movies including Harry Potter, I, Robot, and Stealth, created ads for the world’s biggest brands, bagged a VES award for the Halo ODST trailer, and helped make music videos for the likes of Moby, Muse, Garbage, and Tori Amos.

Rob and Chris discuss the dynamics of cloud versus local workflows, the nuances of small-scale creative projects such as the short film Go For Grandma, and the logistical challenges of collaboration across time zones. The conversation culminates in speculation about AI's potential to catalyze new creative forms in Hollywood and beyond.

Direct download: CGGarage_Podcast_461_RobertMoggach.mp3
Category:general -- posted at: 9:03am PDT

In this podcast, Vikkal breaks down his career so far, from his beginnings in architecture and on MTV series Room Raiders, to founding Ataboy Studios and making use of the latest VFX and motion graphics technology to create eye-catching ads in a variety of formats. Vikkal and Chris also discuss their common ground in architecture and talk about how Apple could potentially revive VR and the metaverse with its Vision Pro VR headset.

Direct download: CGGarage_Podcast_460_VikkalParikh_1.mp3
Category:general -- posted at: 7:52am PDT

Ben Hansford has his finger on the pulse of filmmaking — the prognosis is excellent. Beginning his career in VFX, Ben moved into directing short films and commercials for the likes of Old Spice, Starfield0, Call of Duty, Nike, and many more. He also teaches AI at the University of Southern California (USC), giving him unfettered access to the minds of a new generation of filmmakers.

Ben shares his thoughts on how converging pipelines and creative innovations like AI will create a new kind of filmmaking, in the same way that lightweight cameras enabled the French New Wave and, in turn, New Hollywood. He also talks about the legal and quality issues that surround AI technology, and he finishes with an upbeat vision for the future of filmmaking and telling stories.

Direct download: CGGarage_Podcast_459_Ben_Hansford.mp3
Category:general -- posted at: 11:25am PDT

Here’s the perfect start to 2024: Kat Dawes and NOWism’s particular blend of positivity for creative people. From busking in her native Brisbane to traveling through Africa, Kat has combined her love of performance art and spirituality to create NOWism, a playful philosophy that embraces the present moment and focuses on becoming the hero of your own story.

In this podcast, Kat tells Chris how artists struggling in a modern, ever-changing world can overcome anxieties related to AI and financial woes. She also talks about how to find joy in a world that seems to be fuelled by negativity and conflict, and reveals how storytelling can help us understand our predicaments. If you feel that you’re stuck in a creative rut, then Kat’s infectious enthusiasm might just help you turn 2024 into your year.

 

Direct download: CGGarage_Podcast_458_Kat_Dawes.mp3
Category:general -- posted at: 8:19am PDT

2024 gets off to an explosive start with this week’s guest: CG supervisor Jonas Ussing, who is on a quest to give visibility to the VFX artists and studios who create invisible effects. He’s doing this via his YouTube channel, The Movie Rabbit Hole, where his impeccably researched and presented arguments have racked up over a million views.

Jonas and Chris talk about how studios are making it seem like films such as Oppenheimer, Top Gun: Maverick, and Mission: Impossible 7 favored practical effects, undermining VFX studios’ hard work and even making it hard for artists to get hired. They also talk about the politics of VFX, from Jurassic Park’s celebrated dinosaurs to Andy Serkis’ controversial take on his performance as Gollum. Jonas also reveals how to get the public on board with CG again.

Direct download: CGGarage_Podcast_457_Jonas_Ussing_Returns.mp3
Category:Movies -- posted at: 8:26am PDT

Faruk Heplevent has spent his career perfecting the art of car photography. His experience in traditional photography transferred smoothly into CGI, and he set up his company, The Scope, to create breathtaking renders for the world’s biggest car companies. Now, he’s released Scope City, a groundbreaking tool that empowers car manufacturers and CG artists to create and customize the perfect urban backdrops for digital vehicles.

Faruk discusses his career and how the industry has changed from the days of shooting on film. He also talks about how gaming technology has influenced Scope City and its potential to go beyond the world of automobiles. This podcast is the perfect listen for when you’re trying to get that hubcap reflection just right.

Direct download: CGGarage_Podcast_456_Faruk_Heplevent.mp3
Category:general -- posted at: 9:27am PDT

SideFX President and CEO Kim Davidson has been a luminary of the computer graphics industry since the 1980s. In this podcast, Kim delves into his history, recounting his early days with the PRISMS procedural graphics application and the subsequent development of Houdini, SideFX’s popular and Oscar-winning 3D animation software, which has delivered astounding visuals for everything from Jingle All the Way to Indiana Jones and the Dial of Destiny.

Kim also shares his own journey in the industry, highlighting how his passions for art and science converged in the burgeoning world of CG. He reflects on the evolution of software and the industry over the past three decades, revealing how SideFX’s agile development and open approach to software standards, such as USD, have benefitted VFX artists and studios. 

Direct download: CGGarage_Podcast_455_Kim_Davidson.mp3
Category:CGI -- posted at: 12:06pm PDT

Meet the legend behind some of the movie industry’s most iconic creatures: Joe Letteri. From Jurassic Park’s dinosaurs to Gollum in The Lord of the Rings, Avatar’s Na’vi, and the Planet of the Apes’ simian stars, Joe has constantly pushed VFX boundaries and technology to deliver utterly believable CG characters. 

In this info-packed Q&A, Joe talks about everything from how he created his very first VFX shot for Star Trek VI: The Undiscovered Country to the cutting-edge technology that helped him bag an Oscar for Avatar: The Way of Water, and the new AI, rendering, and depth-compositing tools that could get him another statuette. Joe also discusses where he finds inspiration and reveals his passion for fractal computer graphics and astrophotography.

Direct download: CGGarage_Podcast_454_JoeLetteri.mp3
Category:VFX -- posted at: 2:10pm PDT

The universal language of cinema has proved a constant in Pixar director Peter Sohn’s life, and with Elemental, he used it to tell a story close to his heart. Born in New York City to Korean parents, Peter’s mother fell in love with the visual storytelling of Disney movies. He then carved out a career in animation, starting with The Iron Giant and moving to Pixar for moves including Finding Nemo and Up, and making his directorial debut with The Good Dinosaur.

In this podcast, recorded at the View Conference, Peter discusses how his life experiences contributed to Elemental and helped inform creative decisions. He delves into the technical aspects of the movie, revealing how machine learning helped solve some of the surprising complexities of fire and water characters. It’s a moving episode, and one that affirms cinema as a powerful tool to express and share human emotions.

Direct download: CGGarage_Podcast_453_Peter_Sohn.mp3
Category:animation -- posted at: 7:49am PDT

Spider-Man: Into the Spider-Verse left some big spider-boots to fill — but director Joaquim Dos Santos was clearly the man to fill them. With Spider-Man: Across the Spider-Verse, the director expanded the Spider-Verse in new and unexpected directions while, crucially, staying true to the first film’s tender and nuanced approach to character and story.

Joaquim reveals how his early obsessions with VHS and comic books led to his first break in storyboarding with Starship Troopers: Roughnecks, through to helming a golden era of US animation, including Avatar: The Last Airbender, The Legend of Korra, and Voltron: Legendary Defender. He discusses where he finds inspiration as a filmmaker, talks about the differences between working in TV and film animation, and gives his thoughts on entertaining a new generation.

Direct download: CGGarage_Podcast_452_Joaquim_Dos_Santos.mp3
Category:general -- posted at: 8:36am PDT

As Illumination Studios' duck tale Migration prepares to take flight on the big screen, Chris had a conversation with its director, Benjamin Renner, at the VIEW Conference in Italy. Benjamin turned his passion for drawing into a career in animation via Macromedia Director and rose to prominence as co-director of the Academy Award-nominated animated movie Ernest & Celestine.

In this podcast, Benjamin offers a candid and insightful look into the process of crafting a 3D animated film in Hollywood, contrasting it with his experiences in 2D animation in France. He opens up about times when he’s felt nervous, and he reveals some surprising misconceptions about Hollywood movies. Benjamin is warm and honest, and his experiences will ring true with any creative spirit.

Direct download: CGGarage_Podcast_451_BenjaminRenner.mp3
Category:animation -- posted at: 7:56am PDT

Michał Misiński’s name may be familiar to regular listeners — this CG artist turned director helped previous podcast guest Ash Thorp create his Ghost in the Shell homage “Project 2501.” Michał is also a partner at Polish visual effects VFX studio Juice, directing videos for Porsche, Honda, Skoda, Dolby, and more.

Recently, Michał brought his talent and passion together for a music video that ties in with sci-fi RPG Cyberpunk 2077’s Phantom Liberty expansion. Michał tells Chris about the process of shooting the music video, revealing how the team seamlessly blended CG and live-action, and made a physical actress look just like an in-game character. Michał also discusses the effects of big changes in the VFX and gaming industries.

Direct download: CGGarage_Podcast_450_MichaMisinski.mp3
Category:animation -- posted at: 8:29am PDT

Over the past 30 years, Kyle Balda has risen from humble animator to co-director of beloved kids’ movies Minions: The Rise of Gru and Despicable Me 3. Beginning in animation for films including Mars Attacks, The Mask, and Toy Story 2, Kyle met director Pierre Coffin in Europe and helped create the animated series Pat & Stan, which would build the foundations for the Minions’ lovable antics.

In this illuminating podcast, Kyle shares the essential lessons he learned as an animator and his path to the director’s chair. He reveals the organic process of creating a Minions movie, from the initial concept with the writer to the collaborative addition of ideas as more people get involved. Kyle also gives a positive perspective on AI and its role in CG movies, and he shares his thoughts on how animation has evolved from a genre to a medium.

 

Direct download: CGGarage_Podcast_449_KyleBalda.mp3
Category:animation -- posted at: 9:31am PDT

Ryan Woodward began his career in traditional animation for movies, including cult classics The Iron Giant and Space Jam, before becoming a storyboard artist on Spider-Man 2, Iron Man 2, and Avengers Assemble, and creating the stirring short, “Thought of You.” Today, he’s pursuing many avenues for his creative powers.

In this podcast, recorded at THU in Japan, he talks about how he’s found happiness after some perilous life moments. He also dives deep into story, and how his understanding of metaphysics and neuroscience led to a breakthrough that can avoid formulaic Hollywood tales. Anyone with a creative streak will recognize Ryan’s career path, and his advice on how to navigate it is invaluable.

 

Direct download: CGGarage_Podcast_448_RyanWoodward.mp3
Category:general -- posted at: 8:46am PDT

Murai Sadayuki is the writer behind some of the most astonishing and groundbreaking anime films of all time, including the Hitchcockian Perfect Blue, Otomo’s Akira follow-up Steamboy, and the reality-blurring Millennium Actress. But he’s not done yet: he continues to write for TV series, including Knights of Sidonia, Godzilla, and Sabikui Bisco.

Conducted at THU via a translator, this podcast sees Chris discover the world of Japanese animated movie-making and storytelling. Murai explains the importance of Godzilla, Ultraman, Akira, and WWII in Japanese culture. He also discusses the back-and-forth between Western and Japanese movie-making, and gives us his thoughts on what it means to be a creative person today.

Direct download: CGGarage_Podcast_447_MoraiSadayuki.mp3
Category:general -- posted at: 10:36pm PDT

What can today’s artists and storytellers learn from an ancient Japanese method? In this podcast, Chris is joined by Google brand expert Cláudia Cristovão, who practices Kintsugi, the art of taking old ceramics and repairing them with gold-infused sap that grows stronger with time.

Building on her presentation at the THU festival in Kaga, Japan, Cláudia explains how Kintsugi’s restorative, meditative process can apply to art and even people themselves. Claudia brings a refreshing perspective on creativity to the podcast, and she also reveals how upcoming artists can build their own brands.

Direct download: CGGarage_Podcast_446_ClaudiaCristovao.mp3
Category:general -- posted at: 8:52am PDT

Amy Aniobi is a whirlwind of inspiration, smart advice, and creative energy. As a young girl, she was inspired by Frasier and Boy Meets World to become a writer. After graduating from Stanford University, she entered the industry and worked her way up to becoming head writer, executive producer, and director of HBO’s Insecure. In addition, she co-hosts The Antidote podcast and has movie projects coming up with Fox and Universal.

Recorded at THU in Japan, Amy talks about getting ahead in the industry and how she honed her creative skills and found her voice. She also shares how she’s helping fellow Black writers make a name for themselves, gives her thoughts on AI as a writing tool, and reveals why Barbie and Oppenheimer are bringing authorship back to the big screen.

Direct download: Podcast_AmyAniobi.mp3
Category:general -- posted at: 9:53am PDT

Kevin Reste is a font of knowledge for companies looking to improve their creative initiatives and campaigns. Beginning his career with mocap for the Rock Band video games, Kevin’s natural people skills and technical confidence have helped him secure work for companies including NBC Sports, Sony Music Entertainment, and WWE, as well as giant financial and pharmaceutical corporations.

Chris catches up with fellow THU attendee Kevin, talks about his career so far, and offers some tips on getting ahead in the creative industry and staying on top of technological trends. Kevin also gives some invaluable insights into how AI is affecting the industry for newcomers, established artists, and big tech companies.

 

Direct download: CGGarage_Podcast_444_KevinReste.mp3
Category:general -- posted at: 10:03am PDT

Jonathan Rothbart’s illustrious career in VFX includes credits on everything from Men In Black to Superman Returns and The Predator. He was a founding member of John Knoll’s Rebel Mac Unit at ILM, he established The Orphanage, where he delivered the HUD shots for Iron Man, and then became a sought-after VFX supervisor for movies including Deadpool and John Wick: Chapter 4

In this in-depth podcast, Jonathan tells Chris some of the amazing stories from his big-screen adventures, including how adding a small addition to a Star Wars Episode I starfighter got him in big trouble, how he got through one of Hellboy’s trickiest shots, and how After Earth’s production took him on helicopter rides and mountainous hikes. 

Direct download: CGGarage_Podcast_443_JonathanRothbart.mp3
Category:VFX -- posted at: 8:18am PDT

Ted Lasso became a surprise hit for Apple TV+, blending comedy and drama in just the right way — and it contained a surprising amount of invisible VFX, from set extensions to turning local soccer pitches into international stadiums, complete with cheering crowds.

In this podcast, Chris meets James MacLachlan, the VFX supervisor behind the show. James talks about how his love for bringing stories to life has powered his career and whisked him from New Zealand to London. He gives some inspirational career advice and goes into enthusiastic detail on how the team crafted the detailed world of Ted Lasso.

Direct download: CGGarage_Podcast_442_JamesMacLachlan.mp3
Category:VFX -- posted at: 7:59am PDT

Andrew MacDonald’s adventurous career packs as many twists and turns as a Hollywood movie. Coming from humble origins in the north of England, Andrew moved to London’s Soho district to begin his career in optical effects, before getting into VFX and being lured to Hollywood to work for big VFX companies, including Digital Domain and Method.

In this rollercoaster of a podcast, Andrew talks about the ups and downs of his life and the ebbs and flows of the VFX industry. He shares stories of working with directors including Tony Kaye, Terry Gilliam, and David Lynch, speaks about how taking risks — including sneaking into a Welsh party — led to career success, and ultimately reveals how he’s found contentment and happiness.

 

Direct download: CGGarage_Podcast_441_AndrewMacDonald.mp3
Category:VFX -- posted at: 5:05am PDT

Apple TV+ miniseries Five Days at Memorial shines a light on a disturbing true story of a New Orleans hospital flooded during Hurricane Katrina. In this podcast, the show’s VFX supervisors — returning guest Eric Durst and newbie Matt Whelan — reveal how they recreated New Orleans circa 2005 and added invisible effects that would earn the show an Emmy nomination.

Eric and Matt talk about how they worked with the show’s practical team to build versatile sets that would seamlessly integrate with CG, and discuss how Google Earth helped them rebuild and reflood New Orleans. They also give an on-set perspective on how AI is changing the industry.

 

Direct download: CGGarage_Podcast_440_EricDurst_MattWhelan.mp3
Category:VFX -- posted at: 9:49am PDT

What if the 1969 moon landing catastrophically failed? That’s the question artist Halsey Burgund poses with his “Moon Disaster” project, which makes use of AI technology to envision then-president Richard Nixon delivering an alternative speech to be used in the case of emergency.

In doing so, Halsey draws attention to the fact that such a speech existed and was never broadcast, as well as the ways in which modern technology can fool viewers. Halsey sheds light on the video and audio technology used for this alternative take on history, talks about how he combines tech and art for his audio installations and reveals what he’s got coming up.

 

Direct download: CGGarage_Podcast_439_HalseyBurbund.mp3
Category:general -- posted at: 8:19am PDT

Recorded at a high-tech facility in Chaos’ plush new offices in Sofia, Bulgaria, this week’s episode checks in with Vladimir “Vlado” Koylazov, Chaos’ co-founder. Chris discovers more about Vlado’s new role as head of innovation, and how the company is embracing recent technological developments to make it easy and efficient for customers to stage and render scenes.

Vlado also shares his thoughts on how artificial intelligence is changing the way software works, as well as how it’s helping his team code. You’ll learn about interesting uses for NeRFs and camera tracking, the benefits of having a personal assistant, and some of the exciting new things coming up from Chaos.

 

Direct download: CGGarage_Podcast_438_VladoKoylazov.mp3
Category:CGI -- posted at: 8:56am PDT

Much has changed since Chaos launched Project Lavina in 2020. Remote working has become the norm, real-time workflows have become increasingly prevalent, and GPU power has accelerated. In response, Lavina has evolved into Chaos Vantage, a real-time ray-traced rendering engine tailored to the needs of today’s VFX and arch viz artists.

Simeon Balabanov, Chaos Vantage’s product manager, talks through what makes the engine different from other real-time rendering solutions and dives into current rendering techniques at the same time. Simeon also reveals what’s new in Chaos Vantage 2, including the surprising use cases that have shaped its features, and he offers a sneak peek into what’s coming up for this groundbreaking software.

 

Direct download: CGGarage_Podcast_437_Simeon_Balabanov.mp3
Category:CGI -- posted at: 10:51am PDT

Hanno Basse has been a guiding hand behind the scenes of the modern entertainment experience. At 20th Century Fox, he pushed HDR into the movie experience at home and in theaters, and he helped the entertainment industry adopt cloud computing via his role at Microsoft Azure. Today, Hanno is bringing his expertise to Digital Domain, where he serves as CTO.

In this podcast, Hanno reveals how advances in machine learning have taken DD’s famous digital humans from the Avengers’ Thanos to She-Hulk: Attorney at Law’s protagonist and added realism to the video game The Quarry. Hanno also discusses how real-time technology is improving the entire production process and gives his thoughts on the future of VFX.

Direct download: CGGarage_Podcast_436_HannoBasse.mp3
Category:VFX -- posted at: 9:06am PDT

Terrence Masson’s students are probably the luckiest on the planet. The computer arts lecturer draws on 30 years of experience in the industry, from working on innovative movies including True Lies and Interview with the Vampire, helping create South Park’s progenitor in CG, and retooling the original Star Wars trilogy for its 1997 reissue.

In this podcast, Terrence talks through some highlights of his career, including how he flew the Millennium Falcon and killed Boba Fett for Star Wars, and how he was called on to review UFO footage for Ancient Aliens. He also talks about his gaming and archviz experiences, and shares some interesting perspectives on AI in education.

Direct download: CGGarage_Podcast_435_Terrence_Masson.mp3
Category:VFX -- posted at: 8:43am PDT

Michelle Munson’s passion for internet technology took her from streaming video over LAN to founding data transfer company Aspera. Now, she’s launched Eluvio, a Web3-based content distribution system that makes it easier and cheaper for producers to share media while giving consumers fair access to a high-quality product with added extras.

Michelle discusses Eluvio’s partnership with Warner Bros, and its first content: Superman and Lord of the Rings: The Fellowship of The Ring. Michelle also busts some of the myths around NFTs and blockchain technology, and talks about how the Eluvio Content Fabric Protocol could be adopted by streaming platforms, indie producers, and live events in the future.

Direct download: CGGarage_Podcast_434_Michelle_Munson.mp3
Category:general -- posted at: 11:47pm PDT

After being inspired by Star Wars to pursue a career in entertainment law, Joshua Lastine helped with clearances on everything from American Idol to The Man in the High Castle to Midway to the Hulkbuster armor in Avengers: Age of Ultron and weapons for TV series Echo 3. Today, Joshua runs Lastine Entertainment Law, which drafts bespoke agreements for everything from YouTube videos to big-budget movies, and he teaches law at Los Angeles Film School.

In this podcast, Joshua covers all the hot topics in the film and TV industry, including AI, the causes of the writers’ strike, digital celebrities, and the effects of streaming media. Joshua offers an informed perspective on where the industry is going, details the strengths and weaknesses of artificial intelligence, and explains how copyright law applies to everything from code to works of art.

 

Direct download: CGGarage_Podcast_433_Joshua_Lastine.mp3
Category:Movies -- posted at: 2:43pm PDT

Marc Simonetti’s dreamy visual style has made him a big name in sci-fi and fantasy art — but what does this mean in the age of AI? In this podcast, Marc tells Chris how it feels to have your name used as an AI art prompt some 400,000 times, and what it’s like to see your name attached to artwork that isn’t yours.

But it’s not all bad — Marc delves into the advantages of AI art and how it might put the concept back into concept art, and offers positive advice for budding artists who are about to embark on art courses. He also talks about his fascinating career, which has seen him rub shoulders with George RR Martin, and he discusses his work on movies including Valerian and the City of a Thousand Planets and the upcoming Ghostbusters: Afterlife sequel.

Direct download: CGGarage_Podcast432_MarcSimonetti.mp3
Category:general -- posted at: 8:01am PDT

Hailing from Detroit, Linden Vennard began his career in visualizing vehicles (of course!). Having established pipelines that turned raw CAD data into sumptuous CG images, Linden became a core part of Speedshape, the VFX studio that specialized in creating visuals for automotive companies. After Speedshape closed, Linden traveled to Asia and Africa before returning to the US to become a freelance CG generalist.

Linden talks about his early inspirations to pursue a career in VFX, how he got started in automotive visualization, and how he worked with budding Hollywood director Joseph Kosinski to bring his “Blackbird” commercial to life. Linden also talks about his explorations in Midjourney AI imagery, where he’s created over 10,000 images.

 

Direct download: CGGarage_Podcast_431_Linden_Vennard.mp3
Category:general -- posted at: 7:42am PDT

Here's a masterclass on rising to the top of VFX supervision. Inspired by classic 80s movies, Sean Faden began his career in practical effects for Starship Troopers and The Fifth Element, helped sink Titanic, and became VFX supervisor on movies including A Nightmare on Elm Street and A Good Day to Die Hard. Then he switched to studio-side VFX supervision for Power Rangers and Mulan, the latter of which earned him a VFX Academy Award nomination.

Sean reflects on his career and regales Chris with stories about the early days of visual effects. He also highlights the importance of traveling and immersing yourself in new cultures, goes into detail on how Moon Knight turned Budapest into Cairo, and talks a little about his upcoming projects, The Last Voyage of Demeter and Family Leave.

Direct download: CGGarage_Podcast_430_Sean_Faden.mp3
Category:VFX -- posted at: 8:32am PDT

If recruiters are the unsung heroes of the VFX industry, Stan Szymanski is Superman. This huge film fan began in graphic design and post-production but quickly worked up the ladder into recruitment, via movies including Virtuosity, Independence Day, Starship Troopers, and Hollow Man.

Today, Stan’s company, Stanleyvision, has become a go-to source for the perfect talent for companies including Crafty Apes, MPC, The Mill, and Method, as well as PlayStation, MSG Sphere Studios, and TurboSquid. Stan reveals what it takes to be a recruiter in the VFX world, from maintaining up-to-date expertise on new technology to understanding how people will fit in at certain companies. If you’re job hunting or headhunting, it’s worth staying with the podcast to the end, where Stan gives crucial advice on how to market yourself in the VFX industry.

 

Direct download: CGGarage_Podcast_429_Stan_Szymanski.mp3
Category:VFX -- posted at: 10:52am PDT

Jeff Barnes’ career has taken him from two Amigas and a VHS deck to the world’s most cutting-edge digital display screens. After discovering a love for post-production, Jeff co-founded CafeFX in the early-90s and created VFX for over 90 movies including Flubber, Armageddon, Panic Room, Pan’s Labyrinth, Sin City, The Mist, and Alice in Wonderland. Jeff then oversaw DD’s 3D pipeline and consulted in the industry before moving to the innovative lightfield company Lytro, where he produced the world’s first 2k light field short.

In this podcast, Jeff reminisces about the early days of CafeFX, revealing how the company demonstrated its abilities via a Rocketeer laserdisc, reveals the pros and cons of being based in Santa Maria, and talks about meeting directors including John Hughes, Robert Rodriguez, and Guillermo del Toro. Jeff also discusses his current work at the Light Field Lab, in which he shares one of the company’s goals to make immersive Star Trek Holodeck-style experiences a reality.

 

Direct download: CGGarage_Podcast428_JeffBarnes.mp3
Category:VFX -- posted at: 9:29am PDT

If digital humans are evolving, Isaac Bratzel is the scientist altering their DNA. Beginning his career as a character artist (because it represented the biggest challenge), Isaac helped create Amelia, a conversational AI with a digital human face, and then went on to establish virtual social media phenomenon Lil Miquela.

Today, Isaac is bringing his expertise in AI and digital humans together in AvatarOS, the company he founded to create digital humans with personalities. In this podcast, Isaac reveals how he overcame some of the technical challenges of creating digital humans that work across the platforms of tomorrow and reveals his ultimate goal for the company.

 

Direct download: CGGarage_Podcast_427_Isaac_Bratzel.mp3
Category:VFX -- posted at: 8:52am PDT

For the past 30 years, Digital Domain has been ahead of the CG curve, delivering everything from True Lies’ CG jet to The Last of Us’ desolate landscapes. But what does the future hold for this innovative VFX studio? This week, Lala Gavgavian, the president and COO of DD, explains how it's charting a course through the waters of new technology.

Lala talks about how Digital Domain has branched out beyond blockbuster VFX and is now taking on gaming projects and medical imaging. She also talks about how AI and machine learning have been changing things behind the scenes at Digital Domain and how the technology behind its Digi Doug and Digi Zoe projects is helping create the perfect digital double.

 

Direct download: CGGarage_Podcast_426_Lala_Gavgavian.mp3
Category:VFX -- posted at: 4:04am PDT

Could Macroverse change the way creative content is created and consumed? In this podcast, Chris is joined by Adam Martin, an assistant director who has worked on productions including Transformers, Dave, and Barry. After growing frustrated with the Hollywood system, Adam co-founded Macroverse to give writers and artists a platform to share their stories and visions.

Adam gives a full overview of Macroverse and what makes it work, explaining how its Tap Story system enriches comic stories and gives them a cinematic flair, and covering how this democratized web 3.0 platform gives everyone a chance to tell their story and adds a level of transparency to funding and payments.

 

Direct download: CGGarage_Podcast_425_Adam_Martin.mp3
Category:general -- posted at: 8:22am PDT

We want some of Chris Browne’s energy. This multiskilled VFX supervisor, currently working at Sony Pictures Animation, has helped bring animated series to life, including The Fast and Furious Spy Racers, Kung Fu Panda, and Jurassic World: Camp Cretaceous. At the same time, he’s devoted his spare time to his own award-winning short films, beginning with “Gibb” at university, alien sci-fi “Beating the Abductors,” and now “Pleroma,” which examines themes of AI versus humanity. 

Chris breaks down what it was like to work on “Pleroma” during the pandemic, talks about shooting in a dangerous particle accelerator facility, and shares how he single-handedly created 200-plus visual effects shots and built robots for the short. He also reveals his big plans for the future of “Pleroma,” as well as discussing what’s coming up in the world of animation.

 

Direct download: CGGarage_Podcast_424_Chris_Browne.mp3
Category:general -- posted at: 8:20am PDT

With John Wick: Chapter 4, the sleeper franchise reaches a violent crescendo, peppering the rogue assassin’s globe-trotting bone-crunching fights with jaw-dropping plot twists. This week, the film’s Production VFX Supervisor Janelle Croshaw Ralla, and Prep and On-Set VFX Supervisor Johnathan Rothbart join Chris for a spoiler-free discussion of the movie.

Janelle and Jonathan talk about working with director Chad Stahelski, who takes a meticulous, frame-by-frame approach to filmmaking and prefers to work in camera and on location over bluescreen or virtual production sets. They reveal the feats of stamina and endurance performed by star Keanu Reeves, share how to hit someone with a car or set them on fire without hurting him, and discuss the creative decisions behind the film’s incredible 1,500 invisible VFX shots.

 

Direct download: CGGarage_Podcast_423_Janelle_and_Jonathon.mp3
Category:VFX -- posted at: 8:02am PDT

Over the course of his career, Sean Looper has gone from humble beginnings as an architectural draftsman to chief technology officer at VFX studio Crafty Apes. Along the way, the pipelines he’s built have provided seamless effects for movies including Zathura: A Space Adventure, Guardians of the Galaxy, and Edge of Tomorrow.

In this podcast, Sean talks about his career and reveals a natural inclination toward the technical nuts and bolts that help a VFX pipeline run smoothly. He shares some of the important lessons he’s learned from being in the industry and gives his thoughts on how machine learning, cloud, and gaming technology will reshape the way movies are made.

 

Direct download: CGGarage_Podcast422_SeanLooper_02.mp3
Category:VFX -- posted at: 8:42am PDT

This week, Chris takes a trip to Pandora to delve into the design of Avatar: The Way of Water, James Cameron’s latest jaw-dropping cinematic epic. His guide is Ben Procter, the super-talented production designer who specializes in creating vehicles and environments for Avatar antagonists the RDA — to the extent that he thinks of himself as the “bad guy” of the art department.

Ben goes into a fascinating deep-dive into the design and construction of the S-76 SeaDragon, the formidable whaling ship that becomes the setting for the film’s final act. Ben talks about how the design process works between the writers, other artists, VFX studios, and James Cameron himself. Ben also gives his thoughts on artificial intelligence and how it’s going to change a generation.

 

Direct download: CGGarage_Podcast421_BenProcter.mp3
Category:Movies -- posted at: 8:35am PDT

Inspired by scary movies to pursue a career in the film industry, Molly Pabian has worked her way up to head of studio at VFX company Crafty Apes. Along the way, she’s worked on over 100 movies and TV shows, including Avatar, Real Steel, Star Trek: Picard, The Last of Us, 1923, John Wick: Chapter 4, and Indiana Jones and the Dial of Destiny.

Molly talks about her roles and responsibilities as she’s risen up the ranks. She also discusses the differences between working at big and small companies on 2D and 3D shots, how the bidding and budgeting processes work, and the effects of the pandemic and AI on the VFX industry. If you’re about to start in VFX, this podcast is an essential primer on its inner workings.

 

Direct download: CGGarage_Podcast420_MollyPabian.mp3
Category:VFX -- posted at: 8:25am PDT

Almost every major recent and upcoming film and TV series has had THE THIRD FLOOR involved in the visualization stage — and beyond. Recent productions include Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and The Mandalorian season 3.

This week, Co-founder and CEO of THE THIRD FLOOR, Chris Edwards, reflects on his 20-plus years of experience in the VFX industry. He also discusses how crucial visualization has become in the movie-making process and reveals how his colleagues Casey Schatz and Ryan Champney developed the Eyeline system, which enabled Avatar actors to convincingly interact with one another even if their performances were separated by time and space. This episode is an unprecedented insight into what goes on behind the scenes of movies — and you’ll even learn how THE THIRD FLOOR got its name.

Direct download: CGGarage_Podcast419_ChrisEdwards_02.mp3
Category:VFX -- posted at: 8:41am PDT

Philipp Wolf has always had a passion for storytelling. He began his career in journalism, then helped shape stories for the reality TV show Big Brother before moving into visual effects production on movies and TV series, including Game of Thrones, Ghost in the Shell, and The Predator. Today, Philipp works at DNEG in Montreal, where his credits include Dune, Glass Onion: A Knives Out Mystery, Altered Carbon, and The Battle at Lake Changjin.

As well as discussing his incredible career, Philipp details his role in the RealTime Society and how he’s helping the industry tap into more diverse pools of talent. He also talks about the effects of the pandemic on the industry, and he offers some interesting thoughts on virtual production, AI, and what’s needed to take the metaverse to the next level.

 

Direct download: CGGarage_Podcast418_PhilippWolf.mp3
Category:VFX -- posted at: 8:40am PDT

The Martini Giant is back! It’s been almost five years since Chris and fellow VFX artists and frequent CG Garage guests Daniel Thron and Erick Schiele created the Martini Giant podcast to indulge in their love of all things cinematic and argue about Star Wars. This week, Dan and Erick return to their roots and talk about what they’ve been up to since they last visited the CG Garage.

Which turns out to be a lot of stuff! Dan is back in the videogames industry, while Erick is using AI to help realize his childhood experiences with rock star Alice Cooper. Both discuss their experiences with AI and share thoughts on how it’s changing the industry, but also reveal how important it is to keep doing the things you love. As ever, this is a hugely entertaining discussion, and it’s great to hear Dan and Erick’s voices again.

 

Direct download: CGGarage_Podcast417_MartiniGiant2023.mp3
Category:general -- posted at: 9:01am PDT

James Blevins has been involved in pretty much every step of the filmmaking process, from driving vehicles to virtual production. Films he’s contributed to include Waterworld, Armageddon, Pleasantville, and, most impressive of all, Space Jam. He’s also worked at some of Hollywood’s biggest studios, including Disney, Netflix, Amazon, and LucasFilm for virtual production on The Mandalorian.

In this podcast, James delves into some funny stories from behind the scenes of movies, including Crimson Tide, Armageddon, and Pleasantville. He also gives an interesting perspective on the emergence of AI and talks about MESH, the virtual production consultancy company he set up. He also goes into detail about the Hollywood Professional Association and its Tech Retreat — which is where Chris recorded this podcast.

Direct download: CGGarage_Podcast416_JamesBlevins.mp3
Category:VFX -- posted at: 10:19am PDT

Andrew Schmied has established himself as an authority on all things related to computer graphics. He’s helped companies, including Samsung, Apple, and Microsoft, explore technology and drive innovation. He’s also a counselor and AI special interest group leader for the RealTime Society, which hosts a community and conference dedicated to the future of CG.

In this conversation with Chris, Andrew shares his expertise on artificial intelligence, which is dramatically changing the world of computer graphics and beyond. Andrew reveals how AI works and what we need to do to make it fairer for artists whose work it may be taking influence from. He also answers some of the more ethical questions surrounding AI, such as whether we can trust it and if it’s safe enough to drive our cars.

 

Direct download: CGGarage_Podcast415_AndrewSchmied.mp3
Category:general -- posted at: 8:28am PDT

Becoming VFX supervisor on HBO’s The Last of Us has fulfilled a lifelong dream for movie and game fan Alex Wang. In this podcast, Alex tells Chris about his journey to this hugely prestigious position via his work on movies including The Day After Tomorrow, Sin City, Tron: Legacy, Deadpool, Fast & Furious 8, Jurassic World: Fallen Kingdom and Dominion, and Terminator: Dark Fate.

Alex also shares some of the key lessons he’s learned throughout his career, including whether it’s better to work on animation or VFX, how working in-house compares to being employed by a studio, and the benefits of technical versus artistic knowledge. Chris and Alex also discuss the growing prevalence of AI in the VFX industry.

 

Direct download: CGGarage_Podcast414_AlexWang.mp3
Category:VFX -- posted at: 7:50am PDT

Much has changed since Mike Seymour last guested on the CG Garage podcast almost six years ago. Not only has the VFX sage and digital humans expert become Dr. Mike, thanks to his doctorate from the University of Sydney, but the entire industry is facing a seismic shift thanks to neural networks and artificial intelligence.

Or is it? In this podcast, Chris and Mike consider the idea that the latest changes in VFX, art, and technology could just be the next step in a continuous evolutionary process. Mike also talks about his work on The Champion, a Netflix film that used neural rendering to seamlessly put English words in the mouths of Polish actors, which sparks a related conversation about the relationship between technology and acting.

Direct download: CGGarage_Podcast413_MikeSeymour.mp3
Category:VFX -- posted at: 8:45am PDT

Jonathan Egstad knows Nuke like few others. He started working with the compositing software at Digital Domain, where he developed a 3D subsystem and bagged an Academy Award, before moving to the pioneering animation studio Image Movers. Subsequently, he joined Dreamworks Animation (formerly PDI) to help integrate Nuke into its compositing pipeline.

In this podcast, Jonathan demonstrates the rare combination of artistic and technical talents that have made him one of the most respected names in the CG industry. He discusses his first jobs at DD on Apollo 13, how the company upgraded Nuke to handle Titanic’s epic shots, and he reminisces with Chris about faking ray tracing for I, Robot. He wraps up with details on his new role at Foundry and what’s in store for Nuke.

Direct download: CGGarage_Podcast412_JonathanEgstad.mp3
Category:VFX -- posted at: 10:06am PDT

Meats Meier is a unique combination of artist and technical director. Not only does he create incredible biomechanical pieces with ZBrush, but he’s also advanced VFX via projects including Hellboy and The Day After Tomorrow. More recently, Meats has art-directed virtual production for Obi-Wan Kenobi and Netflix’s upcoming live-action adaptation of Avatar: The Last Airbender.

In this balanced conversation, recorded in person at Meats’ Yucca Valley residence, the artist discusses his background in computer graphics and then delves into some of the questions rapid advances in AI art pose: Is it ethical? Will it steal artists’ jobs? And what does it mean for the future?

Direct download: CGGarage_Podcast411_MeatsMeier.mp3
Category:VFX -- posted at: 8:32am PDT

Chris has interviewed many VFX supervisors and directors on the podcast, but it’s rare to meet someone who does both. Not only does Yuval Levy direct (and creative direct) commercials for the likes of BMW, Ford, and Microsoft, but he’s also VFX supervised a wide variety of Hollywood films, including The Adjustment Bureau, Smile, and Tower Heist.

Yuval and Chris dive deep into the world of car commercials, discussing the benefits of shooting in the real world versus using CG. You’ll learn what makes Nascar vehicles unusual, the secrets of Emily Blunt’s dancing in The Adjustment Bureau, plus what a U-Crane is (and was). Yuval finishes with a little insight on upcoming movies Beau is Afraid and The Nickel Boys, plus his thoughts on advances in AI.

Direct download: CGGarage_Podcast410_YuvalLevy.mp3
Category:VFX -- posted at: 10:06am PDT

Andrew Bardusk is a humble legend of the VFX industry. He started as a dustbuster on movies, then moved to compositing for Medium and Once Upon a Time and effects supervision on Arrow. Today, Andrew serves as visual effects supervisor on DC’s Legends of Tomorrow.

Andrew talks about how streaming services have revolutionized Zoic’s wheelhouse of episodic work and how demands for 4K HDR content have made small-screen effects more cinematic. Andrew also discusses working from home and going on-set, and he breaks down creating an octopus attack for Legends of Tomorrow.

Direct download: CGGarage_Podcast409_AndrewBardusk.mp3
Category:VFX -- posted at: 9:21am PDT

Digital humans are back on the podcast! This week, Chris is joined by (real humans) Culley Bunker and Richard Kidd, a pair of VFX veterans who have given stars the beauty treatment and worked on dozens of movies. They’re part of the team that formed Prototype, a new company that specializes in creating digital humans, using machine learning to perfect them for cutting-edge projects.

Chris, Culley, and Richard discuss the latest in digital humans, including advancements in facial capture, avoiding the uncanny valley, and how digidoubles can be used for everything from entertainment (such as Abba’s Voyage show) to personal assistants. It’s still a hugely exciting and innovative field within VFX, and we can’t wait to see what Prototype comes up with.

Direct download: CGGarage_Podcast408_Prototype.mp3
Category:VFX -- posted at: 9:12am PDT

2023 gets off to a flying start with this podcast guest: Evan Jacobs, who has become a critical part of Marvel Studios’ VFX pipeline. Before joining Marvel, Evan created miniature submarines for The Hunt for Red October, herded digital cockroaches in Silent Hill, extended sets for Olympus has Fallen, and converted Alice in Wonderland and Conan the Barbarian to 3D.

Evan talks about creating visual effects on low budgets and how he found his niche role at Marvel. He discusses the advantages of working with HDR technology, what makes some films suitable for stereoscopic conversion, whether 3D is still important to global audiences, and taking notes from Sam Raimi on Doctor Strange in the Multiverse of Madness.

Direct download: CGGarage_Podcast407_EvanJacobs.mp3
Category:VFX -- posted at: 8:58am PDT

Taylor Moll has worked on a string of hit animated movies, including Happy Feet, Shrek Forever After, and Rise of the Guardians. Recently, she founded the feature animation department at London-based effects studio DNEG, whose projects include ​​Ron’s Gone Wrong, Entergalactic, and the Unreal animated short “Mr. Spam Gets A New Hat.”

In this podcast, recorded at THU, Taylor shares some of the important lessons she’s learned throughout her career, including how to respect people and deal with difficult situations. She talks about being a female VFX supervisor in the mid-00s and how her experiences in the workplace made her a better supervisor.

Direct download: CGGarage_Podcast406_TaylorMoll.mp3
Category:animation -- posted at: 8:30am PDT

Visitors to this year’s Trojan Horse was a Unicorn digital arts festival in Troia Portugal were wowed by Aoi Yamaguchi’s opening performance, in which the artist created beautiful large-scale calligraphic figures in response to pieces of music.

Chris caught up with Aoi and discovered more about the ancient art of calligraphy, including its range of 2,000-plus characters, the importance of the tools she uses to create them, and its role in the digital world. This isn’t just about writing, though — Aoi talks about overcoming her fears, following her dreams, mastering an art form, and expressing herself. There are lessons for everyone here.

Direct download: CGGarage_Podcast405_AoiYamaguchi.mp3
Category:general -- posted at: 8:19am PDT

How do you make a modern theme park ride? Framestore’s Eugénie von Tunzelmann has the answers. As the Head of VFX for the studio’s rides department, Eugénie has contributed to some incredible rides, including the Jurassic World VelociCoaster at Universal Orlando's Islands of Adventure.

Eugénie talks about how her experience on movies including Interstellar and Batman Begins has fed into attractions, which sit somewhere between VFX, animatronics, engineering, and theater. She talks about some of her favorite rides, including Avatar Flight of Passage and Revenge of the Mummy, and offers her thoughts on the more interactive and personalized experiences we’ll have at the theme parks of tomorrow.

Direct download: CGGarage_Podcast404_EugnievonTunzelmann.mp3
Category:general -- posted at: 8:41am PDT

Opening or closing credits have become a key part of the cinematic or televisual experience. In just a few minutes, these mini masterpieces have to convey the essence of the film or TV show in terms of its vision, music, and characters, and they serve a legal requirement in listing its cast and crew.

Joining Chris this week is Karin Fong, who tells the story of how she became title designer for an array of productions including Spider-Man: No Way Home, Cowboy Bebop, Boardwalk Empire, and many more. She delves into how titles fit into the production of a film, how she makes artistic choices, and reveals how credits have become a powerful marketing tool in the age of the internet.

Direct download: CGGarage_Podcast403_KarinFong.mp3
Category:general -- posted at: 8:54am PDT

Crafty Apes’ Sean M. Ritchie and Chris Cook have seen changes in the VFX industry first-hand. The CG Supervisors both began their careers in architectural visualization before moving into VFX for movies and TV including The Walking Dead, Gravity, Once Upon a Time, Guardians of the Galaxy: Vol. 2, and Dune.

Now, Sean and Chris work at Crafty Apes, the prolific VFX studio that’s delivered effects for Spirited, The Orville, Star Trek: Discovery, and many more. Sean and Chris shed light on what separates Crafty Apes from other effects houses, the effects of the pandemic and streaming on the industry, and how they nurture young talent. They also discuss the pros and cons of new technology such as real-time engines and AI-driven art generators.

Direct download: CGGarage_Podcast402_CraftyApes_02.mp3
Category:VFX -- posted at: 9:13am PDT

How has rendering evolved, and what does its future hold? In this podcast, Pixar’s Dylan Sisson answers these burning questions, covering everything from Toy Story’s and Renderman’s beginnings in the mid-80s to the way Disney is now using AI to generate visuals, and even hone scripts and analyze audience reactions.

Dylan also discusses his background in Macromedia Director and CD-Roms, how Moore’s Law and Blinn’s Law have both proven to be true, and Pixar’s championing of the USD format. It’s an interesting episode and one which poses another question: What role will human beings play in the creation of future art and entertainment?

Direct download: CGGarage_Podcast401_DylanSisson.mp3
Category:general -- posted at: 8:01am PDT

Break out the Martini, the CG Garage Podcast is 400 episodes old! To celebrate its quatercentenary, Chris has attracted a very special guest star: director Scott Leberecht, whose new documentary, Jurassic Punk, explores the impact VFX pioneer Steve Williams had on the movie industry via films including The Abyss, Terminator 2, Jurassic Park, and Spawn.

In doing so, Scott sheds light on the turbulent history of VFX, including how studios present themselves and their work, the knock-on effect of Jurassic Park on movies, and how Williams’ creative genius and outspoken personality caused friction with the corporate world.

What’s impressive is that even after 400 episodes, Chris is still uncovering fascinating new stories and exciting perspectives on VFX — and there are sure to be plenty more.

Direct download: CGGarage_Podcast400_ScottLeberecht.mp3
Category:VFX -- posted at: 8:24am PDT

Could Muse’s “You Make Me Feel Like It's Halloween” become the soundtrack for the spooky season? The legendary rock band’s song is packed with references to classic horror tales, and the music video brings the lyrics to life (or should that be death?) with a spooktacular trip into a deeply haunted house.

In this podcast the video’s director, Tom Teller discusses the creative process behind the promo, from collaborating with the band and coming up with ideas, to its final execution with V-Ray rendering. Tom also talks about founding his company, Frame 48, finding clients, AI and art, and his exciting upcoming projects with the Monterey Bay Aquarium Research Institute.

Direct download: CGGarage_Podcast399_TomTeller.mp3
Category:VFX -- posted at: 8:34am PDT

What does it take to produce an animated movie? In this podcast, Chris meets talented and ambitious producer Jinko Gotoh, who has been a driving force behind pioneering, Oscar-nominated films including Space Jam, Dinosaur, Finding Nemo, The Illusionist, Klaus, and The LEGO Movie 2.

Jinko discusses her journey into movie-making, from being inspired by Lady and The Tramp and Astroboy to learning computer programming, starting a production company, and then shifting into the film industry. She talks about how technology has changed, and how her immigrant background and coding knowledge have helped her prolific career.

Direct download: CGGarage_Podcast398_JinkoGotoh.mp3
Category:general -- posted at: 10:24am PDT

Strap in for a tour de force podcast episode. Mikal Vega’s inspirational story begins in small-town Ohio, where he played Dungeons and Dragons and made movies with his grandma. After serving in the military, he received a break into movies via a role in Transformers: Dark of the Moon. From here, Mikal’s combat experience and creative skills landed him directorial roles on mocap for games, including Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, and Diablo 4.

Mikal talks about how spiritual awakenings have helped him through tough times, his discovery that destruction and creativity can achieve the same end goal, and how he’s passing what he’s learned on to others via his Vital Warrior project. Listen for advice on how to get ahead in the creative field — as well as how to deal with whatever life throws at you.

Direct download: CGGarage_Podcast397_MikalVega.mp3
Category:general -- posted at: 8:16am PDT

This week’s podcast guest is truly inspirational. By the age of 20, Zhang Jingna had won bronze for air rifle shooting at the Commonwealth Games and broken records in the sport. After moving into photography, she immediately picked up clients including Mercedes Benz, Canon, and Wacom, and produced fashion editorials for magazines such as Vogue, Harper’s Bazaar, and Elle.

In this podcast, Zhang talks about her passion for Manga and how it influences her photographic style, as well as the techniques she uses to create her distinctive aesthetic. She also discusses respect in the industry, revealing how models can have a tough time, as well as how she’s learned to deal with criticism, and her feelings about having her work copied by other artists and emerging AI algorithms.

Direct download: CGGarage_Podcast396_JingnaZhang.mp3
Category:general -- posted at: 8:21am PDT

Taking part in a CG Garage podcast has been on Oliver Markowski’s bucket list for some time — and with good reason. The self-proclaimed VFX geek has a lot to talk about in this lively and honest conversation with Chris, from his work on movies including Captain America: The Winter Soldier, Guardians of the Galaxy: Vol. 2, Spectre, and Black Panther, to how new file formats and pipelines are making it easy for vendors to collaborate on visual effects.

Oliver reminisces about his early days in computing and VFX, when 3D Studio came on 40 floppy disks and you needed a whole book to learn how to use it. He also discusses the pros and cons of a career in VFX, from SIGGRAPH 2007’s infamous Autodesk party to the importance of taking occasional breaks. Finally, Oliver discusses the incredible neural rendering technology he’s looking forward to.

Direct download: CGGarage_Podcast395_OliverMarkowski.mp3
Category:VFX -- posted at: 8:53am PDT

Angie Jones’ passion for character animation has fuelled a career that’s taken in some of the world’s biggest movies and games. Beginning with the groundbreaking videogame Oddworld: Abe’s Oddyssey, she’s gone on to animate a variety of characters for Stuart Little 2, X2, Freddy vs. Jason, Stealth, Pan’s Labyrinth, Red Dead Revolver, Bloodshot, Fortnite, and many more.

Angie is full of hilarious insight and deep knowledge in this rundown of her career so far. She talks about how she switches between sweet and deadly projects, showing old-school animators how to work with cutting-edge technology, and her most challenging shot, which involved a stack of Smurfs, Hank Azaria, and a vortex. Angie also discusses her prolific teaching career, and what it’s like to be a female animator in male-dominated cultures.

Direct download: CGGarage_Podcast394_AngieJones.mp3
Category:animation -- posted at: 9:30am PDT

An epic career deserves an epic podcast. During Garman Herigstad's 35-year journey in CG, the Houdini wizard has traveled to over 30 countries and worked on everything from real estate commercials in Bangkok to Disney videogames and Hollywood movies. At the same time, he’s taught at prestigious institutions, including Savannah College of Art and Design and Gnomon, and he even completed his most recent degree in his 60s.

Garman recounts his humble beginnings in greetings cards, through to economic highs and lows in Asia. He talks about his VFX work, including researching global weather patterns for a time-lapse sequence in The Time Machine, immersing George Clooney in Houdini-generated water for O Brother, Where Art Thou?, and working on Black Adam. Garman also shares valuable lessons on managing time and the importance of keeping notes. The episode ends with a particularly touching story of what inspired 52½ Feet, his autobiographical screenplay.

Direct download: CGGarage_Podcast393_GarmanHarigstad.mp3
Category:VFX -- posted at: 3:13am PDT

Mio Markovic’s creative, production, and tech skills have resulted in some of the best animated TV series of recent years, including Voltron: Legendary Defender, Jurassic World Camp Cretaceous, and Fast & Furious Spy Racers. But Mio didn’t just jump into animation: he had already risen to a high level in the advertising industry and, like Chris, had worked on large-scale architecture projects.

Mio talks Chris through his career and reveals how his earlier experiences enabled him to change tracks and take criticism with confidence. He also breaks down the process of creating a DreamWorks TV series, from the initial idea to assembling a team, creating the characters and worlds, and working with vendors to complete the show. If you’re thinking of changing careers, Mio’s knowledge could be just what you need.

Direct download: CGGarage_Podcast392_MioMarkovic.mp3
Category:animation -- posted at: 7:39am PDT

Over the past five years, Love, Death & Robots has completely resculpted the landscape of animation, feeding Netflix viewers bite-size chunks of violence, sex, and gore. Supervising Creative Director Jerome Denjean is a key player behind-the-scenes, giving Love, Death & Robots’ talented directors the freedom to execute their visions (literally!) while ensuring that each episode fits in with the series' overall vision and tone.

In his second podcast with Chris, Jerome breaks down some of the amazing episodes in series three: David Fincher’s “Bad Travelling,” Alberto Mielgo’s “Jibaro,” Patrick Osborne’s “Three Robots: Exit Strategies,” and Emily Dean and Polygon Pictures’ “The Very Pulse of the Machine.” Jerome also reveals how episodes are researched and produced, and how Japanese animation has influenced their direction.

Direct download: CGGarage_Podcast391_JeromeDenjean.mp3
Category:animation -- posted at: 8:48am PDT

VFX supervising Stranger Things is the latest in a series of remarkable achievements for Justin Mitchell. After trying his hand at acting and lighting, Justin moved into animation and VFX, scoring credits on Charmed and Final Destination 2. In 2008, Justin joined Scanline VFX, where he’s worked on a succession of incredible projects, including 2012, Super 8, Iron Man 3, Tomb Raider, Cosmos, and The Nevers.

Justin talks about how he’s seen the industry shift since he started working in it, with Scanline expanding from 10 to 1,300 people, and the emergence of streaming platforms, virtual production, and artificial intelligence. He also reveals how he’s learned to lead a team and explains how he uses Scanline’s proprietary software to create and revise shots according to directors’ wishes.

Direct download: CGGarage_Podcast390_JustinMitchell.mp3
Category:VFX -- posted at: 9:35am PDT

Mike Romey, has an incredible talent for uniting the creative and technical aspects of productions. Before he’d even landed a full-time job, he’d already animated an advertisement, set up a curriculum, and created an interactive CD-ROM for a laser printer (yes, this was definitely the 90s). Then, his career took in successively bigger projects, from planetarium shows and Time Square electronic signage to content for Disneyland’s Star Wars: Galaxy’s Edge.

Today, Mike has taken his talents to FuseFX, where he’s rebuilt the VFX studio’s pipeline with cutting-edge software and smart integrations. In this deep dive into his career, Mike reveals how he’s constantly innovated pipelines and tackled some (literally) huge challenges. He also talks about how he pioneered a virtual production system at Zoic Studios for TV series V and Once Upon a Time, and gives his thoughts on new trends in the VFX industry.

Direct download: CGGarage_Podcast389_MikeRomey.mp3
Category:CGI -- posted at: 8:15am PDT

Isaac Irvin’s incredible VFX industry adventures have taken him across countries and over oceans. From enthusiastic beginnings at Texan TV stations, he moved to Scotland to work on TV series and game cinematics, before returning to the States to flit between studios including Digital Domain, Method, Marauder, and Psyop on projects such as Speed Racer, Iron Man 3, Robocop, and more.

Today, Isaac has taken his big-screen VFX experience to the fast-paced, tech-heavy world of commercials. He talks about evolving from the limitations of software in the early days of VFX, to Real Steel’s perfect pipeline, up to the seemingly limitless possibilities of real-time rendering. He also talks about a nerve-wracking meeting at DD, and how he joined a particular VFX house at exactly the wrong time. Isaac is open and funny, and it’s clear that he’s lost none of his initial enthusiasm for all things VFX.

Direct download: CGGarage_Podcast388_IsaacIrvin.mp3
Category:VFX -- posted at: 8:56am PDT

As an executive at Disney in the 90s, Bob Bacon witnessed the rise of CG, supporting the production of increasingly big-budget blockbusters, including Beauty and the Beast, Mulan, and Lilo and Stitch. He then joined Elton John for Gnomeo and Juliet and moved to Paramount for The SpongeBob Movie: Sponge out of Water.

Now, Bob is Head of Studio at Virtue Animation, a Web3-based company inspired by his time working for the late Kobe Bryant. Bob details how the traditional animation studio system works, how fragile it can be, and how he’s continually innovated new workflows that can deliver both creativity and cashflows. He finishes with insight into how NFTs and crypto are revolutionizing and democratizing the entertainment industry.

Direct download: CGGarage_Podcast387_BobBacon.mp3
Category:animation -- posted at: 10:32am PDT

Sean Devereaux has fulfilled his childhood dream of making movies, and he started and sold a software company along the way. After being inspired by a viewing of The Wizard of Oz, Sean got a break at Digital Domain thanks to fellow alumni Jonathan Egstad. After working on movies including How the Grinch Stole Christmas and Vanilla Sky, he returned to Boston to found Zero VFX, which has created shots for American Hustle, The Equalizer, and Patriots Day.

Sean also discovered the financial and practical benefits of cloud computing, leading to the development of Zync, which was subsequently bought by Google. Sean reflects on his incredible career with contagious enthusiasm and a knack for storytelling. He recounts some great stories involving directors Peter Berg and Antoine Fuqua, and reveals how his work ethic helped him get hired by Digital Domain. He also reveals some of the important life lessons he’s learned, from how to balance creativity and finances, to how to deal with directors.

Direct download: CGGarage_Podcast386_SeanDevereaux.mp3
Category:VFX -- posted at: 8:44am PDT

After getting on-set experience for a Canadian TV series, Mathew Giampa picked up compositing roles on White Noise 2, Sucker Punch, Journey to the Center of the Earth, Green Lantern, and more. He then moved up to progressively more challenging VFX supervision work on The Joker (yes, there were visual effects in that movie!), Black Widow, The Suicide Squad, and the Cowboy Bebop TV series.

Mathew talks about the joy of invisible VFX, moving between studios and countries to further his career, and some of the incredible projects he’s worked on. He also dispels some of the myths about the importance of color accuracy and security when working on Hollywood productions, and offers a compositor’s perspective on virtual production and real-time.

Direct download: CGGarage_Podcast385_MatthewGiampa.mp3
Category:VFX -- posted at: 2:31pm PDT

Direct download: CGGarage_Podcast384_BillPlympton.mp3
Category:animation -- posted at: 9:38am PDT

Thinking about starting your own VFX company? This week’s podcast guest, Marc Morissette, has done just that. After gaining experience and friendships at Digital Domain on projects including Peter Pan and Ghost Racer, Marc returned to his native Canada to form his own studio, Cluster. The company has taken on a variety of CG work, from a VR version of the Universal Studios globe for The Mummy to product shots and digital de-aging.

Marc explains the reasons behind starting Cluster and his vision for the company. He also talks about how the VFX industry changed when multiple vendors started working on the same shows, and the effects of the pandemic on smaller studios. Finally, Marc discusses how real-time technology will transform the future of filmmaking, and its advantages for smaller studios.

Direct download: CGGarage_Podcast383_MarcMorissette.mp3
Category:VFX -- posted at: 8:31am PDT

This week Scott Kirvan shares his unique and in-depth understanding of the VFX pipeline, from on-set supervision to rendering the final frame. While working as a VFX programmer at Blur Studio, Scott developed Brazil R/S, the early ray-tracing renderer used on Star Wars Episode III: Revenge of the Sith and Sin City. That’s not all — he also VFX supervised movies including Swordfish and Jeepers Creepers. And he’s started Slaughter County Brewing, a successful craft beer producer.

After a hiatus from the entertainment industry, Scott is now back on-set for I’m a Virgo, the upcoming Amazon TV series from Sorry to Bother You director Boots Riley. Scott reveals how he’s embracing a new suite of tools for VFX production, including real-time engines and virtual production technology, to get talent to believe they’re interacting with a 15-foot-tall teenager.

Direct download: CGGarage_Podcast382_ScottKirvan.mp3
Category:CGI -- posted at: 8:23am PDT

Eddie Smith is a MacGyver of the VFX industry. Over his career, he’s figured out how to unveil the president as the bad guy for G.I. Joe: Retaliation, explode characters into cubes for Tron: Legacy, destroy planets in Ender’s Game, all the way up to some spoiler-ific effects for Fantastic Beasts: The Secrets of Dumbledore.

Eddie’s weapon of choice for VFX is Houdini, SideFX’s versatile node-based effects software. Eddie breaks down some of his favorite work and reveals how he’s often charged with figuring out the best way to tackle complex scenes. He also talks about how effects software has changed in his 14 years at Digital Domain, and the future for the industrious effects studio.

Direct download: CGGarage_Podcast381_EddieSmith.mp3
Category:VFX -- posted at: 2:57pm PDT

Originally from Bulgaria, Ioanna Ivanova was inspired by Pixar and Tangled to pursue a career in CG. Having studied at Bournemouth University in the UK, she subsequently moved to London where she works for INK, the inventive creative studio that’s rendered everything from funny furry planes to amazing Maseratis.

In this inspirational podcast, Ioanna talks about the importance of networking and meeting people, and the benefits of working for smaller CG studios where you can have more creative input. She also discusses what INK’s been up to lately, including medical equipment visualization and a pet project she’s masterminded herself.

Direct download: CGGarage_Podcast380_IoannaIvanova.mp3
Category:CGI -- posted at: 9:23am PDT

There’s a surprising amount of tech in Laika’s movies. The Portland, Oregon-based studio still makes use of its intricate hand-crafted stop-motion techniques, but it's increasingly augmenting them with CG elements, 3D printing, and even virtual production. Jeff Stringer, Laika’s director of production technology, reveals the advantages of combining the physical and the digital.

Jeff also talks about his career in the entertainment industry, from his early days in theater projections to software sales, Atari arcade games, Starship Troopers, and Digital Domain, all the way up to how he got started at Laika. He gives some amazing insight into how a successful studio is built and run, and reveals how Laika is pushing its pipeline forward again with Wildwood, its next production.

Direct download: CGGarage_Podcast379_JeffStringer.mp3
Category:animation -- posted at: 8:51am PDT

Adam Sidwell is pioneering a new generation of entertainment. His CG career began working with Chris on I, Robot, and he went on to create effects for movies including King Kong, Pirates of the Caribbean: At World’s End, and Warcraft: The Beginning. Now, Adam has taken his modular approach to VFX into real-time to create AR, VR, and online content featuring Justin Bieber, The Weeknd, and Kaskade, through to Sonic the Hedgehog and Georges W. Bush and Clooney.

In this podcast, Adam breaks down the story behind Future House Studios, the company he founded to create immersive, interactive experiences. He also talks about the pros and cons of working in real-time, the metaverse and NFTs, reveals why some shots in Avatar look better than others — and discusses making The Weeknd lick a frog.

Direct download: CGGarage_Podcast378_AdamSidwell.mp3
Category:CGI -- posted at: 9:09am PDT

CGarchitect has become a massive part of the global archviz community. The all-in-one site incorporates LinkedIn-style job listings, the latest industry insights, and a super-smart AI-powered gallery that curates impressive renders from thousands of submissions. And now, CGarchitect has become part of the Chaos family.

In this podcast, Chris is joined by CGarchitect founder Jeff Mottle as he prepares to pass the mantle of running the site to Chaos’ Director of Creative and Communications, Lon Grohs. Jeff goes into detail on why he founded the site, how it works, and the exciting next steps for his career, while Lon talks about the future of CGarchitect, what it means for its community, and its first major change: to a completely free model for all users.

Direct download: CGGarage_Podcast377_CGArchitect.mp3
Category:Archviz -- posted at: 8:10am PDT

Darin Grant is back! And a lot has changed in the three years since the Animal Logic group chief technology officer and general VFX genius last recorded with Chris. As always, Darin offers expert industry insight into the effects of the COVID-19 pandemic on working from home, cloud computing, and how digital content is created and consumed.

Darin also details his role as director of the Electronic Theater at this year’s SIGGRAPH conference. You’ll learn about some of the stunning and deeply moving entries in the computer graphics showcase, plus what physical and virtual attendees can expect. Listen to find out Darin’s interesting idea for blockchains, and to find out how Animal Logic is refocusing its VFX work on animation via movies including Peter Rabbit 2: The Runaway and Super Pets.

Direct download: CGGarage_Podcast376_DarinGrant.mp3
Category:CGI -- posted at: 10:15am PDT

Is Huxley the new Star Wars? This week, Chris chats to Ben Mauro, the film and game concept artist who single-handedly created Huxley, a comic book set in a richly detailed post-apocalyptic sci-fi universe. Thanks to the power of NFTs, Huxley has evolved beyond the pages of a graphic novel into something far bigger, with a film from Marvel producer Avi Arad in the works, plus trading cards, a potential TV series, and much more. 

Ben talks about the incredible journey of Huxley, from how he found motivation and inspiration to single-handedly create the comic book, to how NFTs have empowered him to focus on the project, to its exciting future. Ben also shares his savvy knowledge of how NFTs work and gives his thoughts on how big media franchises are cashing in on their astonishing rise, as well as explaining how to avoid rugpulls.

Direct download: CGGarage_Podcast375_BenMauro.mp3
Category:Movies -- posted at: 8:38am PDT

Joining Chris for this week’s podcast is Matteo Santoro, an energetic, enthusiastic, and versatile filmmaker who might just be revolutionizing the way movies are made. After graduating from art college, Matteo created opening titles and VFX for film including The Incredible Hulk, Aliens vs Predator - Requiem, and X-Men Origins: Wolverine. At the same time, he created his own sci-fi IPs, including the short film Offline and the feature Higher Power.

Now, Matteo is working on SIFT, an ambitious sci-fi feature film constructed through NFTs, allowing fans to own parts of the movie and even shape its direction. Matteo discusses SIFT’s richly detailed world and how he built a practical robot to inhabit it. He also talks about The Sunflower Kid, a series of NFTs that aim to raise money for charity and promote world peace.

Direct download: CGGarage_Podcast374_MatteoSantoro.mp3
Category:Movies -- posted at: 9:06am PDT

Judith Crow has seen both sides of the effects industry. After developing an enthusiasm for coding, she worked her way into Digital Domain, where she pioneered visual effects for Interview with the Vampire, Apollo 13, Titanic, and Fight Club. Then, she switched sides and took on a role with Houdini developer SideFX.

In this podcast, Judith talks about everything from her early days in community arts curation to how she got her foot in the door at Digital Domain and created visual effects for major Hollywood movies. She also discusses Houdini’s meteoric rise from particle-specialist to do-it-all VFX software, revealing some of its more interesting use-cases and plans for its future.

Direct download: CGGarage_Podcast373_JudithCrow.mp3
Category:CGI -- posted at: 9:42am PDT

This week’s podcast guest, Barbara Ford Grant, is particularly inspirational. Barbara’s pursuit of fine art led her into VFX, where she worked her way through companies including DreamWorks Animation, Sony Pictures Imageworks, Digital Domain, Walt Disney Studios, and immersive art platform Meow Wolf. She carved an enviable career path during this time, from digital artist to chief technology officer.

Today, Barbara is president of Prysm Stages, a state-of-the-art virtual production facility, and she’s just become the first female chair of the Sci-Tech Oscar Awards Committee. In this podcast, she details her career and how she’s continually pushed VFX technology and pipelines forward. She also reveals why HBO’s content is so good, what exactly Meow Wolf does, and the changes needed for women to thrive in the VFX industry.

Direct download: CGGarage_Podcast372_BarbaraFordGrant.mp3
Category:VFX -- posted at: 8:57am PDT

Founded by Christoph Bolten in 2007, Recom Farmhouse has become a go-to studio for automotive and product shots. The London-based studio has provided head-turning CG and retouched imagery for companies including BMW, Mercedes-Benz, and Audi, while indulging in off-beat passion projects such as a moon motorcycle and an update of Back to the Future’s Delorean.

Christoph and managing director Richard Levene recount their adventures in photography, from Christoph traveling the world and getting paid a fortune with a leading photographer, to Richard’s disastrous early shoots. They also shed light on their creative processes and how they’re adapting to a new age of cinemagraphs, and reveal what not to wear on shoots and how to photograph cars.

Direct download: CGGarage_Podcast371_RecomFarmhouse.mp3
Category:CGI -- posted at: 10:34am PDT

After being inspired by Star Wars to pursue a career in VFX, Andrew Orloff became a technical director on South Park and worked on Joss Whedon’s (un)holy trinity of Buffy the Vampire Slayer, Angel, and Firefly. After founding Zoic Studios, he’s gone on to serve as VFX supervisor and creative director on some of TV’s biggest shows, including Once Upon a Time, The 100, Fringe, and For All Mankind.

In this podcast, Andrew talks Chris through the evolution of VFX technology and techniques, from huge Silicone Graphics workstations and renting blade servers to the latest real-time technology for pre-viz and VFX and cloud rendering. You’ll find out how tax incentives work when most of your team works from home, how he collaborates with creatives on big shows — and he answers the burning question of whether working on streaming series is more like TV or film.

April is Autism Acceptance Month, and Chaos is highlighting some of the upcoming graduates of Exceptional Minds, an academy and studio for neurodiverse young adults. This week, we have Andrew Rosengard, who will be graduating with an emphasis in VFX. You can check out his work on Creatively.


To learn more about Exceptional Minds, visit exceptional-minds.org, or find them on social.

Direct download: CGGarage_Podcast370_AndrewOrloff.mp3
Category:VFX -- posted at: 10:45am PDT