Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Multitalented VFX artist Alex Nice’s career began in the very early days of 3D Studio on a 386 computer — complete with vigorous turbo button action. After a rebellious phase as an amateur tattoo artist, he settled into a role as a 3D generalist at Sway Studio via a stint in courtroom animations.

Alex recently served as art director for innovative effects studio Magnopus, alongside previous podcast guests Sally Slade and Ben Grossmann. He’s also worked on matte paintings for movies such as 2012, Hugo, Elysium, Pacific Rim and a tantalizing upcoming sci-fi project.

He recently joined the Art Director's guild doing concept art and tells Chris how astounding it is to see his concept art come to life as a million-dollar film set, how VR has dramatically changed the way he works with directors, and they discuss future of the VFX industry in Hollywood and beyond.

Direct download: CGGarage_Podcast131_AlexNice.mp3
Category:VFX -- posted at: 5:07pm PDT

Like Chris, Marientina Gotsis spent her childhood in Greece, growing up on a very limited TV diet of imported American shows and old movies. And, like Chris, Marientina has a strong interest in virtual reality, and how computer-generated experiences can help us experience the real world.

Coming from an artistic background, Marientina worked on the University of Illinois’ CAVE (Cave Automatic Virtual Environment) in the mid-90s, a 3D-projected space which could simulate environments, and served as a precursor to modern VR. As tech got smaller and smarter, Marientina created a game-based experience to help people understand cognitive development, and used VR to treat ADHD and physical therapy

Marientina is a fascinating interviewee who has a sound theoretical understanding of VR and gaming, and how they can be used as real-world therapies. It’s an engaging discussion which covers everything from depictions of genocide in videogames, to the sky in different cities, to the perfect movie for 3D.

Direct download: CGGarage_Podcast130_MarientinaGotsis.mp3
Category:VR -- posted at: 4:33pm PDT

For visual effects supervisor Jay Barton, a chance to work on the Fate of the Furious was a dream come true. As well as having over 18 years experience in visual effects, he’s a car fanatic who knows high-performance autos inside-out — literally.

Fresh from a visit to China, where DD’s presence is increasing, Jay chatted to Chris about his career trajectory, from creating animated videos of environmental catastrophes to win over juries, to big budget commercials and feature films at Digital Domain. Jay shares stories about his ad work for Bacardi, Pontiac and Audi, and VFX in Rock of Ages, 47 Ronin and the physically-based stunts in Fate of the Furious.

Jay’s a charming, charismatic guest who talks candidly about the fake-it-til-you-make-it nature of the early days of VFX.

Direct download: CGGarage_Podcast129_JayBarton.mp3
Category:VFX -- posted at: 7:29am PDT

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