Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

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Syndication

After waiting a bit to release this podcast, Jacqueline Cooper is ready to unveil her VR project MonarchVR, just in time for Earth Day. She has spent many years as a career VFX compositor and decided to work on a VR piece with Edward Dawson-Taylor to bring awareness to the massive decline in the population of the monarch butterflies. We speak to her about her project, her career, and the different challenges and successes she has had. She also shared great stories about growing up in Los Alamos, learning from her father, and how they would compete in their wildlife photography.

Direct download: CGGarage_Podcast70_JacquelineCooper.mp3
Category:CGI -- posted at: 6:26pm PDT

One year since GTC 2015, Jeff Mottle of CG Architect and Chris decided to see what has changed in the world of technology and Architecture Visualization, now at GTC 2016. We speak a lot about VR and to see what has changed in ArchViz and VR in the last year. We also speak of Realtime vs Prerendered and what each of those means in terms of ArchViz. Lastly we speak about GPU rendering and how it has advanced especially in light of the news of the new P100 processor from NVIDIA.

Direct download: CGGarage_Podcast69_JeffMottle.mp3
Category:Archviz -- posted at: 7:12pm PDT

Stephen Parker, a software technical director at Chaos Group, talks about his history and how he got into computers, visual effects, digital humans, and more. We also talk about GTC 2016 and how AI and deep learning became the big focus at Nvidia.

Direct download: CGGarage_Podcast68_StephenParker.mp3
Category:CGI -- posted at: 5:02pm PDT

Ben Grossmann talks to us about his interesting career path: from weather man in Alaska, to winning an Oscar for Hugo, to starting Magnopus with his partners, that only fringes on VFX. We talk about the state of the union of CG, VR, VFX, and more in this very engaging episode.

Direct download: CGGarage_Podcast67_BenGrossman.mp3
Category:CGI -- posted at: 6:47pm PDT

Like many things in CG, rendering on the GPU is a subject that is filled with misunderstanding and misinformation. Blagovest Taskov, the lead developer of the V-Ray GPU team, helps demystify this field by explaining how this type of hardware should be considered. We explore the concept of processors in general and explain the difference between faster, smarter, and working in parallel. This podcast is a predecessor to our visit to GTC 2016 on Apirl 4th to the 7th 2016, and will be the basis for a Guide to GPU coming soon.

Direct download: CGGarage_Podcast66_BlagovestTaskov.mp3
Category:CGI -- posted at: 2:21pm PDT

We sit down with Boris Simandoff, a great developer and product manager of V-Ray Cloud and V-Ray App SDK. Since the issue of Cloud is still a bit foggy to some, we get Boris to break this down and help us understand it. From understanding what a virtual machine is, how do you pay for your time on the cloud, the cost of compute vs. storage, and, more importantly, the security of your data, Boris helps us understand it all and gives us a glimpse into our upcoming Guide to Cloud.

Direct download: CGGarage_Podcast65_BorisSimandoff.mp3
Category:CGI -- posted at: 7:52pm PDT

Corey Rubadue and Chris Nichols talk to Dominic Albanese about the diverse and creative world of 3D scanning. From architecture, VFX, Art (both in preservation and creation), to medical; 3D scanning is a very diverse field, and Direct Dimensions has been in this field for nearly 20 years.

Direct download: CGGarage_Podcast64_DominicAlbanese.mp3
Category:CGI -- posted at: 7:28pm PDT

Eric Barba sits down with Christopher Nichols and Stephen Parker to discuss his career that ultimately led him to his new position as Creative Director at ILM in Vancouver. We discuss his background at Art Center in transportation design, his nearly 20 years at Digital Domain, which included a longtime creative partnership with David Fincher and Joe Konsinksi, and an Oscar for his work on The Curious Case of Benjamin Buttons.

Direct download: CGGarage_Podcast63_EricBarba.mp3
Category:VFX -- posted at: 4:41pm PDT

While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.

Direct download: CGGarage_Podcast62_Vlado_02_2016.mp3
Category:CGI -- posted at: 6:52am PDT

Corey Rubadue and Christopher Nichols talk to Shane Scranton about the work of VR in Architecture design. We talk about the work that is being done at IrisVR, a company that he help co-found. We also discuss how VR will change the design process and that different flavors of VR serve different needs of the design and presentation process.

Direct download: CGGarage_Podcast61_ShaneScranton.mp3
Category:Architecture -- posted at: 3:19pm PDT