Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

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Syndication

No podcast this week but I figured I would give people a preview of some of the amazing ones we have that will be coming up soon.

 

Direct download: Podcast_THU2016Preview.mp3
Category:general -- posted at: 4:52pm PDT

Out of home printed advertisements, such as billboards, are a genre of CG unto themselves. The resolution of the images can reach 15K or 20K, far beyond the 2K or 4K of media. As technical director at production company Taylor James, David Wortley knows the subject intimately, as well the challenges of generating thousands of HD PNGs for online car configurators, and creating pharmaceutical adverts which sell a product without baiting lawsuits.

Through his decade of experience at Taylor James, David’s also built up an immense understanding of 3ds Max’s ins and outs, and his blog is an essential bookmark if you want to get more from Autodesk’s 3D software. He finishes the podcast with his cautiously optimistic thoughts on virtual reality – including how a simple shot of a girl playing a violin can become a powerful experience in the medium.

Direct download: CGGarage_Podcast89_DavidWortley.mp3
Category:CGI -- posted at: 9:29am PDT

Darin Grant’s hugely important career in the visual effects industry has been one of choices. When he started at Digital Domain in the early 90s he had to choose between its gaming and visual effects departments. He discusses the differences between the Perl and Python programming languages. And, in his role on the committee of the Academy’s Scientific and Technical Awards, he has to jostle the merits of production ray-tracing renderers against life-size animatronic horses.

As one of the industry’s key players, and he’s happy to share the immense knowledge he’s gained from working at companies including Google, Method Studios, and Autodesk. Listen to find out how Darin’s grandmother understood his work on What Dreams May Come, his thoughts on the future of cloud-based rendering how it lowers the barriers to entry, and his fascination with video conferencing technology.

Direct download: CGGarage_Podcast88_DarinGrant.mp3
Category:VFX -- posted at: 9:52pm PDT

Director David Chontos has brought his unique vision to a number of projects, including bonkers Coca-Cola advertisement “The Happiness Factory,” trailers for games including “Clash of Clans” and “ReCore,” and his atmospheric short film “Sisters.” His next project, Kismet, takes him into virtual reality via a spookily accurate fortune teller.

In this podcast, he talks to Chris about the golden age of crazy music videos in the late 90s, what virtual reality needs to establish itself alongside traditional mediums such as films and games, and how much he hates IKEA kitchens. Essential listening from an early explorer of the virtual world.

Direct download: CGGarage_Podcast87_DavidChontos.mp3
Category:CGI -- posted at: 9:12am PDT

Roland Emmerich has carved a career for himself in Hollywood as the guy who destroys cities and envisages the end of the world. In films such as “Independence Day,” “The Day After Tomorrow,” and “Godzilla,” he depicts aliens, climate change and giant lizards wreaking havoc around the world. He’s often overlooked as a major force who completely changed the sheer scale of Hollywood movies.

Fellow German Volker Engel has been behind Roland most of the way. He started out overseeing the practical effects in Roland’s early movies “Moon 44” and “Universal Soldier,” before providing the large-scale destruction for “Independence Day.” At the same time, Volker and fellow German effects guru Marc Weigert founded Uncharted Territory, an innovative pop-up visual effects studio which has even made its own movies.

Here, Volker talks to Chris about everything from his early days in Super 8 animation to realtime visual effects via ncam, and the challenges of scaling back production for Roland’s (comparatively) low-budget 2011 film “Anonymous.”

Direct download: CGGarage_Podcast86_VolkerEngel.mp3
Category:VFX -- posted at: 9:16pm PDT

The visual effects industry is packed with people from the field of architecture, including our own guru and podcast host Chris Nichols. But Andy Waisler is a rare exception: after beginning his career in architecture, he was hired by Digital Domain to apply his knowledge to movies such as The Grinch and The Time Machine. But then he returned to architecture to hone his skills.

He’s an incredible character, and in this revealing podcast he shares the similarities between architecture and visual effects, and how this is going to become particularly important in the world of VR. He also talks about how he’s made tiny bathrooms feel palatial, and the clever, story-oriented design of Bad Robot’s Santa Monica offices.

Direct download: CGGarage_Podcast85_AndyWaisler.mp3
Category:Architecture -- posted at: 2:40pm PDT

One of the most fascinating aspects of V-Ray is the way people react when you tell them many of the images in the IKEA catalog are created with 3D software. It’s a definite wow moment, and people are often more impressed by than V-Ray being used in Hollywood blockbusters.

Behind IKEA’s use of 3D is Martin Enthed, the company’s Development and Operations IT Manager. Martin’s love for computers began in the early 80s, and before he worked at IKEA he sold software for Autodesk, and supplied Volvo with the first ever 3D rendering of one of its vehicles.

The crazy world of IKEA is the subject of most of this podcast, though. Martin talks to Chris about why the company has embraced 3D technology, how it’s trained its photographers to use the software, and how to develop software which puts cookies in jars. He also mentions the future for IKEA, which involves exciting AR and VR apps so consumers can see how the Mörbylånga table will fit into their living room.

And next time you tell someone that the IKEA catalog is mostly CG, and they don’t believe you, just point them to this podcast.

Direct download: CGGarage_Podcast84_MartinEnthed.mp3
Category:CGI -- posted at: 10:46pm PDT

Tristan Salome and Matthieu Labeau of Nozon, hang out with us during Siggraph 2016 to talk about Presenz. The application allows for 6 degrees of freedom of pre-rendered content. The application now works for V-Ray and is in closed beta. This podcast gives people an insight as to what this application does and how it can fit into your needs.

Direct download: CGGarage_Podcast83_Nozon.mp3
Category:CGI -- posted at: 9:34pm PDT

As one of the biggest advertising agency in the world, Saatchi & Saatchi has to have an intimate understanding of the products it sells. It’s even located its LA offices just across the street from Toyota’s offices, possibly so it can have first-hand access to car designs before they hit the road.

Michael Wilken, Saatchi and Saatchi LA’s director of 3D, joins Chris for this fascinating podcast. Both Michael and Chris have in depth understandings of automotive design and how to make amazing car renders, and they discuss running footage, character lines, and accessory combinations.

Michael also talks about the future of the advertising industry, including Minority Report-style customized ads based on your personality, and the exciting prospect of everyone knowing what it’s like to sit in a concept car—thanks to VR. It’s an engrossing chat, and by the end of it you’ll know all the trade secrets of (im)perfect car renders.

Direct download: CGGarage_Podcast82_MichaelWilken.mp3
Category:CGI -- posted at: 7:55pm PDT

In 1979, George Miller’s directorial debut Mad Max shocked cinema audiences around the world. It existed at a perfect intersection of blockbuster and Australian new wave cinema, knitted together with a punkish spirit and comic book aesthetic. Its sequel, 1981’s The Road Warrior, heightened the action and established Max as a true action hero, while 1986’s Beyond Thunderdome explored the fringes of the franchise’s crazy apocalyptic world. After an almost 30-year-hiatus Max returned to the big screen last year in the universally acclaimed Fury Road.

For this podcast, living movie database Daniel Thron discusses what works and what doesn’t in this hugely popular and influential series of movies, whether Tina Turner can ever play anyone other than Tina Turner, and how the films’ tight edits and dramatic scores create horror and excitement.

Direct download: CGGarage_Podcast81_DanThron2.mp3
Category:general -- posted at: 7:20pm PDT