Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Released earlier this year, V-Ray 5 for 3ds Max and V-Ray 5 for Maya represent a new generation of Chaos Group software that does more than just render. In this podcast, Product Specialist Alex Yolov and Software Tester Peter Matanov reveal the research and development process that’s expanded the capabilities of V-Ray.

You’ll discover how V-Ray 5 integrates the retooled V-Ray Frame Buffer, Light Mix, Light Path Expressions and the ACESCG color space, and how they make artist workflows more efficient. Peter and Alex also discuss how user feedback, testing on real-world productions and input from Vlado himself helped create this innovative new version of V-Ray.

Direct download: CGGarage_Podcast289_AlexYolov_PeterMatanov.mp3
Category:CGI -- posted at: 10:37am PDT

Aron Hjartarson originally dreamed of being a rockstar — but he became more fascinated with CG and 3D. After founding a studio in his native Iceland he created commercials for Visa and Coca-Cola, but his understanding of software propelled him on a career path that took in Italy, London, New York, Iceland (again) and now Los Angeles, where he works as Executive Creative Director at Framestore.

In this upbeat podcast, Aron delves into the history, culture and politics that have made Iceland a literal hotbed of creativity. He also talks about working on Gravity and Contraband, the difference the lockdown has made to where we work, and his positive philosophy for the future.

Direct download: CGGarage_Podcast288_AronHjartarson.mp3
Category:VFX -- posted at: 8:22am PDT

In the near future, we may find ourselves talking to and interacting with digital humans as if they were real people. They’ll be there to help us find clothes that fit, or to act as virtual assistants — and they might even take our places during Zoom calls. The architect of this new age is likely to be Hao Li, the former director of the Institute of Creative Technology (ICT) research lead who founded Pinscreen to create seamless, instant CG avatars.

In this podcast, Hao talks about how lockdowns and social distancing have fast-forwarded digital humans’ evolution. He discusses the technology his company uses to capture and create CG likenesses, and their subsequent roles in video games, fashion and VFX. Hao also addresses some of the ethical concerns that surround digital humans.

Direct download: CGGarage_Podcast287_HaoLi.mp3
Category:CGI -- posted at: 10:29am PDT

Over the past few years, Blender has gone from niche software to a significant part of the CG landscape. The free, open-source 3D package has shed its geeky image and steep learning curve in favor of an accessible interface and simple workflows. And for anyone who wants to learn Blender, Blender Guru’s YouTube tutorials are the perfect place to start.

Joining Chris for this week’s podcast is Andrew Price — AKA the guru of Blender Guru. He tells Chris how he went from debt collector to a key player in the CG industry, how he found his voice as a YouTuber, how he’s taught Blender to prisoners — and why it’s better to model a park bench than a spaceship. He also talks about Poliigon, the CG asset site he founded, and the future of Blender.

Direct download: CGGarage_Podcast286_AndrewPrice.mp3
Category:CGI -- posted at: 8:24am PDT

With his latest Disney project on hold due to COVID-19, lighting artist Afonso Salcedo seized the opportunity to explore his other passion: Photography. Equipped with his trusty camera, he took to Los Angeles’ streets to capture their emptiness during lockdown then documented the surge of crowds for the BLM protests.

In his second CG Garage podcast, Afonso explains how these unusual circumstances have allowed him to explore the streets of Los Angeles — a city he’s still new to. He also talks about how animation and photography complement one another, how to take great shots in hostile environments, and the diversity of LA’s neighborhoods and nature.

Direct download: CGGarage_Podcast285_AfonsoSalcedo_returns.mp3
Category:general -- posted at: 11:27am PDT

This week’s podcast features a truly legendary guest: Douglas Trumbull. Over the past 50 years, Douglas has pushed the boundaries of filmmaking via stunning effects in 2001: A Space Odyssey, Close Encounters of the Third Kind and Star Trek: The Motion Picture, and directed his own films including Silent Running and Brainstorm

Today, Douglas still works tirelessly to enhance the cinematic experience at home and in theaters. His intricate understanding of cameras and projectors led to the creation of the Showscan format which has now evolved into Magi, delivering high-framerate films without the soap-opera look. In this podcast, he gives exclusive insight into his experiences in the movie industry and explains his involvement in Ang Lee’s Gemini Man as well as Kevin Margo’s CONSTRUCT.

Direct download: CGGarage_Podcast284_DougTrumbull.mp3
Category:Movies -- posted at: 8:58am PDT

Glenn Derry began his career in practical effects, creating advanced puppets for movies, including A.I. Artificial Intelligence. As CG took over filmmaking, he transferred his skills into visual effects via films such as The Aviator, Real Steel, The Jungle Book and Avatar — for which he coined the phrase “virtual production.”

In this discussion with Chris, Glenn talks about the rise of virtual production in filmmaking and his role in making it happen, as well as how real-time and rear-projection, combined with the COVID-19 pandemic, have the potential to transform the movie-making process. He also talks about Technoprops, the company he set up to create bespoke motion-capture systems, and how he’s introducing a new generation of directors to old-school filmmaking techniques.

Direct download: CGGarage_Podcast282_GlennDerry.mp3
Category:Movies -- posted at: 12:44pm PDT

Andy Lomas has always been fascinated with math and filmmaking. On graduating from Cambridge he founded a video production company, then worked on VFX for movies including The Matrix Reloaded and The Matrix Revolutions. At the same time, he explored his passion for CG art, making use of render farms in their downtime.

In this podcast, Andy goes into detail on his artwork and how he uses technology, including deep learning and NVIDIA’s OptiX API, to create unruly but controllable plantlike and cellular forms. He talks about how he brings together influences from nature, physics and biology, as well as his work on Katana at The Foundry and his current lecturing post at Goldsmiths, University of London.

Direct download: CGGarage_Podcast281_AndyLomas.mp3
Category:CGI -- posted at: 11:26am PDT

Matthew Bannister has been a key player in the evolution of arch-viz. Having founded arch-viz studio DBOX in New York in the mid-90s, he’s watched the medium grow into an industry unto itself, borrowing techniques from VFX — such as greenscreen, depth-of-field and helicopter shots — to create awe-inspiring work. 

But, as Matthew explains, the arch-viz business has become a victim of its own success, with social media accounts reposting artists’ work without giving credit. For this reason, Matthew has founded The Credit Revolution, a movement that seeks to remarry artists’ titles with the artwork they’ve poured their blood, sweat and tears into. Matthew also talks about how his musical project, The Beautiful Fear, has helped him tackle personal demons.

Direct download: CGGarage_Podcast280_MatthewBannister.mp3
Category:Archviz -- posted at: 8:28am PDT

Mike Wuetherick’s story begins in the world of videogames, where he created games as well as the engines and middleware that make them work. Today, Mike heads up the Tech, Media and Entertainment division at Unity Technologies, the company behind the ubiquitous game engine that is fast becoming part of the VFX, architecture and automotive pipelines.

In this podcast, Mike tells Chris how techniques and tools from filmmaking and gaming are merging via projects such as The Lion KingBlack Mirror: Bandersnatch and Oats Studios' two sequels to Unity's original Adam short film. Mike offers some fascinating insights into how we’ll experience entertainment in the future and where cloud computing, user-generated content and real-time rendering fit into the picture.

Direct download: CGGarage_Podcast279_MikeWuetherick.mp3
Category:CGI -- posted at: 8:40am PDT