Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Returning podcast guest Lou Pecora was inspired by the Haunted Mansion ride, Star Wars, Sinbad and his love of taking things apart to pursue a career in VFX. His first work was creating morphs for Buffy the Vampire Slayer, and he’s gone on to work on big-budget movies and TV shows at Digital Domain and now Zoic.

In this epic discussion, Lou breaks down some of the challenges that he’s faced recently, from transforming a straitjacket into a man for Legion to a nightmare-inducing shot for Lucy in the Sky and COVID-19 shutting down production on Fargo. He also talks about how his career is progressing, how he’s stayed upbeat and kept himself busy during the lockdown, and he delves into the pros and cons of real-time production methods.

Direct download: CGGarage_Podcast299_LouPecora.mp3
Category:VFX -- posted at: 8:55am PDT

This week’s podcast guest, Scott Meadows, is the crown prince of previz. After graduating in architecture from Texas A&M University, Scott found his way into VFX as part of a two-man team working on the previz of Michael Bay’s Bad Boys II in 2002 — and he’s now Head of Visualization and Virtual Production at Digital Domain. 

In this fascinating interview, Scott shares tales and tips from previz on movies including The Chronicles of Narnia series, Tron: Legacy, Ender’s Game, Black Panther, Ready Player One and the upcoming West Side Story. He talks about how he works with directors such as Steven Spielberg and Joe Kosinski, what post-viz is, and how real-time is revolutionizing the way movies are made — via Xbox controllers and iPhones.

Direct download: CGGarage_Podcast298_ScottMeadows.mp3
Category:VFX -- posted at: 8:13am PDT

If you’re a big Japan-fan, you’ll love this podcast. Joining Chris is Shuzo Shiota, CEO of Polygon Pictures, the long-lived and prolific Tokyo-based digital animation studio behind movies and TV series including Godzilla, Star Wars: The Clone Wars, Transformers: Prime and Big Hero 6: The Series.

Shuzo and Chris discuss the impact of Japanese art on the west, from its breakthrough at a Parisian exposition in the 1800s, to movies such as Akira, Manga graphic novels and now Netflix’s vast array of anime titles. Shuzo also talks about Polygon Pictures’ origins, why it can be hard to create authentic anime in 3D, and the future of cinema, gaming and subscription-based services.

Direct download: CGGarage_Podcast297_ShuzoShiota.mp3
Category:animation -- posted at: 1:30pm PDT

Recently released on Netflix, The Babysitter: Killer Queen is director McG’s gory follow-up to his equally bloody 2017 comedy-horror, The Babysitter. Assisting with the blood, guts and mayhem this time is Crafty Apes, a rising studio that’s crafted effects for movies and TV series including Stranger Things, Thor: Ragnarok and Birds of Prey.

Joining Chris are Crafty Apes’ Executive VFX Producer Matt Akey and VFX Supervisor Aldo Ruggiero. As well as talking about working with McG on The Babysitter: Killer Queen’s invisible and very visible effects, they discuss where Crafty Apes fit into the overall scheme of effects houses, photogrammetry versus LIDAR, why they love working for streaming services and how they’re integrating virtual production into their future plans.

Direct download: CGGarage_Podcast296_CraftyApes.mp3
Category:VFX -- posted at: 8:32am PDT

Want to be a more successful CG artist? In this podcast, returning guest Allan McKay shares crucial tips on how to market yourself, sell your products and boost your income. He takes down the myth of the starving artist, highlights the big mistakes people make on their showreels and even delves into the psychology of pricing strategies.

That's not all: Allan also predicts the VFX areas to focus on for future success, explains why struggling can be a good thing and talks about his recent CG work. Just like Allan's last podcast, this one is packed with great advice and essential tips for the VFX industry and beyond.

Direct download: CGGarage_Podcast295_AllanMcKay.mp3
Category:general -- posted at: 8:40am PDT

Maciej Kuciara has established himself as a go-to talent for awe-inspiring concept art. Originally hailing from Poland, Maciej quit university to create artwork for tabletop games, then landed jobs at video game developers People Can Fly (Painkiller), Crytek (Crysis) and Naughty Dog (The Last of Us), and then worked on movies including the Ghost in the Shell remake, Blade Runner 2049 and Terminator: Dark Fate.

Most recently, Maciej unleashed his short film “Showtime,” a painstakingly accurate homage to classic animes Akira and Ghost in the Shell. He tells Chris about his life behind the Iron Curtain, his love of role-playing games and anime, how working hard on major games and movies helped him bring his incredible vision to life — and his plans for its future.

Direct download: CGGarage_Podcast294_MaciejKuciara.mp3
Category:CGI -- posted at: 8:52am PDT

Asuka Tohda-Kinney was inspired by Titanic to pursue a career in visual effects — and she now works for Digital Domain, the studio that helped bring James Cameron's blockbuster to life. Her first role at the company was on I, Robot, as an intern to Chris himself, and she went on to work on pipelines and lighting for movies, including Stealth, Pirates of the Caribbean: At World's End and Ender's Game.

Today, Asuka works in Digital Domain's dedicated digital humans department, where she's swapped heads for The Twilight Zone and TIME Magazine's Martin Luther King Jr. VR project, which even graced the magazine's cover. Asuka talks in detail about Japan's working culture, how DD helped her adjust to new languages, motherhood and lockdown — and how her coding prowess and creative skills help her solve problems.

Direct download: CGGarage_Podcast293_AsukaTohdaKinney.mp3
Category:VFX -- posted at: 8:49am PDT

CGarchitect has established itself as a go-to website for the arch-viz community, giving talent a platform to share their work with recruiters and studios, as well as serving as a blog, forum and gallery. But, as CEO and Founder Jeff Mottle explains, now 19-year-old the site needed to move with the times and reinvent itself.

In this podcast, Jeff tells Chris about the super-powered new CGarchitect, which launched in May this year. Jeff reveals how he trained its smart AI to pick the best images among the thousands submitted without ignoring more abstract works. He also sheds light on how its new subscription, recruitment and content creation features work, his plans for the site's future and the data it’s collated, and managing the increasingly momentous CGarchitect awards.

Direct download: CGGarage_Podcast292_JeffMottle.mp3
Category:Archviz -- posted at: 9:04am PDT

Throughout his career, Jose Gomez has blended entrepreneurship with creativity. After founding and selling a skateboard clothing firm, he discovered a passion for motion graphics and animation. He then started his own creative production company, Shilo, then joined Reel FX to form ATK PLN, a company specialized in design, animation and live-action.

Jose presents some interesting points on the modern motion graphics and commercials industry. He reveals how the prevalence of software has made it easier to create great visuals but harder to stand out and how he sees commercials evolving alongside livestreamed media. There’s also a neat final-act twist as Jose and Chris work out where they’ve met before.

Direct download: CGGarage_Podcast291_JoseGomez.mp3
Category:VFX -- posted at: 8:21am PDT

SHoP Architects has made a name for itself in its native New York via distinctive projects including Brooklyn’s Barclays Center — and now it’s expanding globally via Uber’s San Francisco HQ, US embassies in Honduras and Bangkok, and an innovation hub in Botswana. To create these buildings, SHoP has embraced technology and started its own in-house visualization team.

In this podcast, Visualization Director Mengyi Fan and Visualization Associate Samantha Anderson join Chris to talk about the various methods SHoP uses in the design and development processes, from videogame techniques to simple illustrations. They also discuss clever technology that allows them to oversee construction over thousands of miles or simultaneously experience VR spaces.

Direct download: CGGarage_Podcast290_MengyiFan_SamanthaAnderson.mp3
Category:Architecture -- posted at: 8:23am PDT