Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

With the podcast being just over a year old, it seemed like a good idea to take a look back at 2015 and see what had happened at Chaos Group. In this very casual chat, Lon, David, and Chris discuss a lot of the events we have attended, our Partners in Art, Chaos Group Labs project, Virtual Reality, the number of new products that we have released, as well as the many updated we have done. We hope that your 2015 was as fun and fulfilling as ours, and that everyone has a great 2016.

Direct download: CGGarage_Podcast53_YearInReview2015.mp3
Category:CGI -- posted at: 5:05pm PDT

This week we speak to Tim Hanson of Max Depth. Tim’s background started in the early days of the web and has gone through many incarnations, from web designer, to editor, and visual effect supervisor. He has learned to adapt to his changing career quickly. Based on some of his own frustrations with learning tools, he has created his own resources through his website.

Direct download: CGGarage_Podcast49_TimHanson.mp3
Category:CGI -- posted at: 9:25pm PDT

Our final episode from Trojan Horse was a Unicorn features Scott Ross and surprise guest Allen Bolden. We talk about how much THU means to us, and about our vision of the industry. We also talk about how we feel we need to preserve the energy we have at THU and preserve it in a special way.

Direct download: CGGarage_Podcast48_ScottRossAllenBolden.mp3
Category:CGI -- posted at: 9:35pm PDT

Kevin and Snow Mack are both fine artist that met at Art Center. Kevin has a very long family history in animation and the VFX world where his mother and father both worked at Disney. Kevin, the self claimed reluctant VFX Supervisor, won an Oscar in 1999 for What Dreams May Come. Snow is an amazing and prolific artist that used her skills as a digital matte painter and many major feature films. These days, Kevin has focused his art in the medium that he always dreamed of: Virtual Reality. Together with Snow they have created Shapespace, an abstract, virtual reality, experience that defies description.

Direct download: CGGarage_Podcast44_KevinAndSnowMack.mp3
Category:CGI -- posted at: 5:54pm PDT

An old friend of Dariush Derakhshani, Nozawa Tetsuya is the CEO of Guncy in Japan, a new company focused on bringing tool sets to a Japanese workflow and pipeline. The interview was translated so that it could work for both English and Japanese speaking audiences. We find out a great deal about his past, as well as the the kind of projects and work people can expect as a CG artists in Japan.

Direct download: CGGarage_Podcast43_NozawaTetsuya.mp3
Category:CGI -- posted at: 8:44am PDT

Wes Ball is best known as the Director of The Maze Runner and the upcoming sequel The Scorch Trials coming out September 18th 2015. After letting us know that he enjoys the CG Garage Podcast on Twitter, I invited Wes to be a guest. He agreed right away and sat down with us in the garage in Culver City. As a big Lightwave and Modo user, he loves CG and has used it for many of his own projects. We discuss how his career started right out of film school and how he had one of the most amazing weeks anyone in Hollywood could every hope for.

Direct download: CGGarage_Podcast37_WesBall.mp3
Category:CGI -- posted at: 4:03pm PDT

Legend 3D is well known for it's work in stereo conversion. Over the years, they have brought this to a new level that has enabled them to expand into the realm of VR. That is where Justin entered the picture. He explains why a stereo conversion house has a unique ability that allows for greater flexibility in creating VR content. Through several projects, he explains their learning process and the evolution on how their workflow is enabling them to create content from advertising to cinematic experiences.

Direct download: CGGarage_Podcast33_JustinDenton.mp3
Category:CGI -- posted at: 3:41pm PDT

Dariush has recently joined Chaos Group as part of our education and documentation teams. I have known Dariush for a short time, but we quickly became great friends. He teaches at University of Southern California, and has written several books on Maya and MaxWe talk about his past, how he stepped into teaching, and about the education in general.

Direct download: CGGarage_Podcast28_DariushDerakhshani.mp3
Category:CGI -- posted at: 10:02am PDT

With Dan Roarty in Los Angeles for E3, we took the opportunity to meet up, have lunch, and record a podcast. Dan, who now works for Microsoft's Game division, has been working in the game industry for most of his career. He is also well known for personal work of CG portraiture. It is because of his work in this area that we invited him to be one of the original members of the Digital Human League, and work on the Wikihuman project.

Direct download: CGGarage_Podcast27_DanRoarty.mp3
Category:CGI -- posted at: 4:46pm PDT

Paul Debevec's contributions to the CG field are well known. As the Chief Visual Officer at University of Southern California's Institute of Creative Technology, he has broken ground with technology in many different ways for over 18 years. He may in fact be the godfather of Image Based Lighting, and probably the person that enabled HDR environment lighting to be as essential as most people consider it to be today. In doing so, his team help create a variety of Light stages, which over time also became high res facial scanners. They even used this technology to scan the President of the United States. He is also a member of the Digital Human League, which is why ICT helped provide us with the data that we needed to get our Wikihuman project started.

Direct download: CGGarage_Podcast24_PaulDebevec_01.mp3
Category:CGI -- posted at: 5:14pm PDT