Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Ben Grossmann talks to us about his interesting career path: from weather man in Alaska, to winning an Oscar for Hugo, to starting Magnopus with his partners, that only fringes on VFX. We talk about the state of the union of CG, VR, VFX, and more in this very engaging episode.

Direct download: CGGarage_Podcast67_BenGrossman.mp3
Category:CGI -- posted at: 6:47pm PDT

Like many things in CG, rendering on the GPU is a subject that is filled with misunderstanding and misinformation. Blagovest Taskov, the lead developer of the V-Ray GPU team, helps demystify this field by explaining how this type of hardware should be considered. We explore the concept of processors in general and explain the difference between faster, smarter, and working in parallel. This podcast is a predecessor to our visit to GTC 2016 on Apirl 4th to the 7th 2016, and will be the basis for a Guide to GPU coming soon.

Direct download: CGGarage_Podcast66_BlagovestTaskov.mp3
Category:CGI -- posted at: 2:21pm PDT

We sit down with Boris Simandoff, a great developer and product manager of V-Ray Cloud and V-Ray App SDK. Since the issue of Cloud is still a bit foggy to some, we get Boris to break this down and help us understand it. From understanding what a virtual machine is, how do you pay for your time on the cloud, the cost of compute vs. storage, and, more importantly, the security of your data, Boris helps us understand it all and gives us a glimpse into our upcoming Guide to Cloud.

Direct download: CGGarage_Podcast65_BorisSimandoff.mp3
Category:CGI -- posted at: 7:52pm PDT

Corey Rubadue and Chris Nichols talk to Dominic Albanese about the diverse and creative world of 3D scanning. From architecture, VFX, Art (both in preservation and creation), to medical; 3D scanning is a very diverse field, and Direct Dimensions has been in this field for nearly 20 years.

Direct download: CGGarage_Podcast64_DominicAlbanese.mp3
Category:CGI -- posted at: 7:28pm PDT

While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.

Direct download: CGGarage_Podcast62_Vlado_02_2016.mp3
Category:CGI -- posted at: 6:52am PDT

Joy and Devon are both environment artists and designers that work in the gaming industry. We talk to them about the challenges and rewards of that area of CG. We also talk about THU, being a student at Gnomon, Devon's recent Gnomon video, the challenges of being a woman in games, both as an artist as well as a gamer, as well as balancing and complimenting each others work as a couple.

Direct download: CGGarage_Podcast57_JoyandDevonFay.mp3
Category:CGI -- posted at: 7:46am PDT

Emauele Lecchi, better known as Lele, is a new member of the Chaos Group team, but also a very long time V-Ray user. He was instrumental in the testing and benchmarking the newest service pack of V-Ray. This is such a huge update that Lele and Chris felt it deserved it’s own podcast as the features are something that the users need to be aware of, since it could change their entire workflow.

Direct download: CGGarage_Podcast54_VRay3SP3.mp3
Category:CGI -- posted at: 9:52pm PDT

With the podcast being just over a year old, it seemed like a good idea to take a look back at 2015 and see what had happened at Chaos Group. In this very casual chat, Lon, David, and Chris discuss a lot of the events we have attended, our Partners in Art, Chaos Group Labs project, Virtual Reality, the number of new products that we have released, as well as the many updated we have done. We hope that your 2015 was as fun and fulfilling as ours, and that everyone has a great 2016.

Direct download: CGGarage_Podcast53_YearInReview2015.mp3
Category:CGI -- posted at: 5:05pm PDT

This week we speak to Tim Hanson of Max Depth. Tim’s background started in the early days of the web and has gone through many incarnations, from web designer, to editor, and visual effect supervisor. He has learned to adapt to his changing career quickly. Based on some of his own frustrations with learning tools, he has created his own resources through his website.

Direct download: CGGarage_Podcast49_TimHanson.mp3
Category:CGI -- posted at: 9:25pm PDT

Our final episode from Trojan Horse was a Unicorn features Scott Ross and surprise guest Allen Bolden. We talk about how much THU means to us, and about our vision of the industry. We also talk about how we feel we need to preserve the energy we have at THU and preserve it in a special way.

Direct download: CGGarage_Podcast48_ScottRossAllenBolden.mp3
Category:CGI -- posted at: 9:35pm PDT