Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

Corey Rubadue and Chris Nichols talk to Dominic Albanese about the diverse and creative world of 3D scanning. From architecture, VFX, Art (both in preservation and creation), to medical; 3D scanning is a very diverse field, and Direct Dimensions has been in this field for nearly 20 years.

Direct download: CGGarage_Podcast64_DominicAlbanese.mp3
Category:CGI -- posted at: 7:28pm PDT

While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.

Direct download: CGGarage_Podcast62_Vlado_02_2016.mp3
Category:CGI -- posted at: 6:52am PDT

Joy and Devon are both environment artists and designers that work in the gaming industry. We talk to them about the challenges and rewards of that area of CG. We also talk about THU, being a student at Gnomon, Devon's recent Gnomon video, the challenges of being a woman in games, both as an artist as well as a gamer, as well as balancing and complimenting each others work as a couple.

Direct download: CGGarage_Podcast57_JoyandDevonFay.mp3
Category:CGI -- posted at: 7:46am PDT

Emauele Lecchi, better known as Lele, is a new member of the Chaos Group team, but also a very long time V-Ray user. He was instrumental in the testing and benchmarking the newest service pack of V-Ray. This is such a huge update that Lele and Chris felt it deserved it’s own podcast as the features are something that the users need to be aware of, since it could change their entire workflow.

Direct download: CGGarage_Podcast54_VRay3SP3.mp3
Category:CGI -- posted at: 9:52pm PDT

With the podcast being just over a year old, it seemed like a good idea to take a look back at 2015 and see what had happened at Chaos Group. In this very casual chat, Lon, David, and Chris discuss a lot of the events we have attended, our Partners in Art, Chaos Group Labs project, Virtual Reality, the number of new products that we have released, as well as the many updated we have done. We hope that your 2015 was as fun and fulfilling as ours, and that everyone has a great 2016.

Direct download: CGGarage_Podcast53_YearInReview2015.mp3
Category:CGI -- posted at: 5:05pm PDT

This week we speak to Tim Hanson of Max Depth. Tim’s background started in the early days of the web and has gone through many incarnations, from web designer, to editor, and visual effect supervisor. He has learned to adapt to his changing career quickly. Based on some of his own frustrations with learning tools, he has created his own resources through his website.

Direct download: CGGarage_Podcast49_TimHanson.mp3
Category:CGI -- posted at: 9:25pm PDT

Our final episode from Trojan Horse was a Unicorn features Scott Ross and surprise guest Allen Bolden. We talk about how much THU means to us, and about our vision of the industry. We also talk about how we feel we need to preserve the energy we have at THU and preserve it in a special way.

Direct download: CGGarage_Podcast48_ScottRossAllenBolden.mp3
Category:CGI -- posted at: 9:35pm PDT

Kevin and Snow Mack are both fine artist that met at Art Center. Kevin has a very long family history in animation and the VFX world where his mother and father both worked at Disney. Kevin, the self claimed reluctant VFX Supervisor, won an Oscar in 1999 for What Dreams May Come. Snow is an amazing and prolific artist that used her skills as a digital matte painter and many major feature films. These days, Kevin has focused his art in the medium that he always dreamed of: Virtual Reality. Together with Snow they have created Shapespace, an abstract, virtual reality, experience that defies description.

Direct download: CGGarage_Podcast44_KevinAndSnowMack.mp3
Category:CGI -- posted at: 5:54pm PDT

An old friend of Dariush Derakhshani, Nozawa Tetsuya is the CEO of Guncy in Japan, a new company focused on bringing tool sets to a Japanese workflow and pipeline. The interview was translated so that it could work for both English and Japanese speaking audiences. We find out a great deal about his past, as well as the the kind of projects and work people can expect as a CG artists in Japan.

Direct download: CGGarage_Podcast43_NozawaTetsuya.mp3
Category:CGI -- posted at: 8:44am PDT

Wes Ball is best known as the Director of The Maze Runner and the upcoming sequel The Scorch Trials coming out September 18th 2015. After letting us know that he enjoys the CG Garage Podcast on Twitter, I invited Wes to be a guest. He agreed right away and sat down with us in the garage in Culver City. As a big Lightwave and Modo user, he loves CG and has used it for many of his own projects. We discuss how his career started right out of film school and how he had one of the most amazing weeks anyone in Hollywood could every hope for.

Direct download: CGGarage_Podcast37_WesBall.mp3
Category:CGI -- posted at: 4:03pm PDT