Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Iconic monster with a heart of gold Kong is back on the big screens in “Kong: Skull Island”—and this time he’s bigger than ever. For this podcast, Chris managed to tempt Jeff White, the movie’s visual effects supervisor, away from wrangling enormous creatures and into talking about how exactly his team brought Kong to life.

Jeff goes into great detail about the elements which sell the character to the audience: those expressive eyes, the matted fur, and even its pungent aroma. Jeff also talks about Kong’s gargantuan co-stars, including the elegant Sker Buffalo, and the formidable Skull Crushers. It’s a comprehensive guide to the character-based techniques and software ILM has perfected through movies such as “A Series of Unfortunate Events,” “The Revenant,” and “WarCraft: The Beginning.”

Jeff White at IMDb [http://www.imdb.com/name/nm1578635/]
Jeff White at ILM [http://www.ilm.com/people/jeff-white/]
Kong: Skull Island Official Site [http://kongskullislandmovie.com/]

Direct download: CGGarage_Podcast115_JeffWhite.mp3
Category:VFX -- posted at: 10:30am PDT

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