Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Large-scale realistic cityscapes have never been more important — whether they’re for blockbuster VFX, open-world videogames, architectural planning or even training self-driving cars. This week’s podcast guest, Matthias Buehler, is an expert in generating realistic urban environments thanks to his work on the CityEngine procedural city modeling software.

Matthias talks Chris through his career, from learning about architecture from industry legends such as Hani Rashid and Greg Lynn, to his work building CityScape into VFX company Scanline’s pipeline, to his new CG city-focused company, vrbn. It’s a fascinating conversation about the methods and rules that we can use to effortlessly create realistic CG metropolises.

Direct download: CGGarage_Podcast272_MatthiasBuehler.mp3
Category:CGI -- posted at: 11:19am PDT