Mon, 11 February 2019
Andrew Maximov has a vision for how to change the gaming and CG industries from the ground up. His Promethean AI is a super-smart piece of software which allows designers, developers and artists to create and populate environments simply by asking for them via voice or text. It neatly cuts out the fiddly, time-consuming parts of the CG creative process, and allows users to get straight to the fun and interesting parts of decorating virtual sets.
In his chat with Chris, Andrew reveals how his work at Wargaming (World of Tanks) and Naughty Dog (Uncharted and Last of Us) led to the creation of Promethean AI. He and Chris also debate the creative industry's fears about AI's potential to replace jobs en masse, and Promethean AI’s potential applications in other areas such as e-commerce and storytelling.
Want to know more about Andrew and Promethean AI? Come to Total Chaos and see his presentation, as well as many more fascinating and inspiring talks.