Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Like Chris, Marientina Gotsis spent her childhood in Greece, growing up on a very limited TV diet of imported American shows and old movies. And, like Chris, Marientina has a strong interest in virtual reality, and how computer-generated experiences can help us experience the real world.

Coming from an artistic background, Marientina worked on the University of Illinois’ CAVE (Cave Automatic Virtual Environment) in the mid-90s, a 3D-projected space which could simulate environments, and served as a precursor to modern VR. As tech got smaller and smarter, Marientina created a game-based experience to help people understand cognitive development, and used VR to treat ADHD and physical therapy

Marientina is a fascinating interviewee who has a sound theoretical understanding of VR and gaming, and how they can be used as real-world therapies. It’s an engaging discussion which covers everything from depictions of genocide in videogames, to the sky in different cities, to the perfect movie for 3D.

Direct download: CGGarage_Podcast130_MarientinaGotsis.mp3
Category:VR -- posted at: 4:33pm PST