Sun, 22 January 2017
Kevin Mack’s skill lies in applying scientific theory to three dimensional art and visual effects. He shared an Oscar for his VFX in “What Dreams May Come,” used computer algorithms to create the neural pathways of Edward Norton’s brain in “Fight Club,” and, more recently, 3D printed seemingly impossible organic forms. Now, Kevin’s mashing science and art in virtual reality with two titles: “Zenspace” for Samsung’s Gear VR, and “Blortasia” for HTC’s Vive from his new company Space Space VR
In his second podcast with Chris, Kevin talks the creation of his VR experiences, and how he’s been helped by the indie games industry. He also gives his thoughts on how virtual reality fits in with games and films: VR, he argues, is a medium which engages our senses of space, presence, and our vestibular system, and conventional storytelling or gaming mechanics can distract from compelling VR worlds. It’s a deep and engaging listen which raises some important and even existential questions.
ShapeSpaceVR, Kevin’s company [http://www.shapespacevr.com/]
“Blortasia” on Steam [http://store.steampowered.com/app/497450/]
“Zen Parade” on Oculus Store [https://www.oculus.com/experiences/gear-vr/442303342561096/]