Hosted by Christopher Nichols, the CG Garage podcast is part of the Chaos Group Labs. We talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, and any other CG Nerdy stuff.

For this podcast, Chris is joined by a quartet of artists, directors and filmmakers at THU festival in Portugal.

The first is Manny “MANu” Carrasco. This sweet and humble artist started out in traditional animation, before going 3D for the Turok video games, and then moving into concept art for movies such as Anastasia, Prince of Egypt and Space Jam.

Throughout his career, Manny has always found solace in nature, and he’s turned a love of animals into a new venture: Expedition Art. This NGO invites artists from the visual effects and gaming industries to contribute works to help protect endangered species around the world.

One of Expedition Art’s panel members is David Levy, who joins Chris in part two, alongside director Ruari Robinson and concept artist/filmmaker Ryan Woodward. Each has experience of making short films, from Ruari’s high-concept Leviathan pitch, to David’s award-winning short Plug, to Ryan’s beautiful animated passion project Thought of You.

David talks about taking a step back from the industry and spending time with his family in North Carolina, Ruari discusses the intense hard work which went into Leviathan and Ryan goes behind the scenes on how he created 20,000 drawings for his short.

This is an essential listen if you want to hear about the extraordinary pressure the entertainment industry can put on artists, as well as the coping methods they employ to get through tough times.

Direct download: CGGarage_Podcast149_THU2017_03.mp3
Category:CGI -- posted at: 7:18pm PST

Some 20 years ago, Chris graduated with a master’s in architecture from Rice University in Houston, Texas. His thesis advisor and dean at the time was Lars Lerup, himself an esteemed architectural professor, author, artist, and designer.

For this podcast, Chris and Lars are reunited in the hallowed halls of Rice School of Architecture. As someone who’s seen architecture and its students completely change over the last few decades, dean emeritus Lerup knows what he’s talking about. Lars discusses the immeasurable impact of the human race on the planet, and the how it’s now the responsibility of architects to think on a global scale.

At the same time, he argues that there’s a dearth of imagination and risk taking in the industry, which isn’t helped by stark cultural, generational and financial divisions. Which begs the question: why isn’t architecture more fun? Together, Chris and Lars tackle this question in a conversation which takes in teaching methods, Lars’ new book The Continuous City, and the role of 3D software in real and imagined spaces.

Lars is bursting with knowledge and enthusiasm for the subject, and by the end you’ll realize that the people involved in architecture make it an interesting, innovative and fun medium.

Direct download: CGGarage_Podcast148_LarsLerup.mp3
Category:Architecture -- posted at: 7:02pm PST

Here’s another pair of podcasts Chris recorded at this year’s THU festival in Portugal.

Kevin the Dane:
The first podcast features Kevin Gøhler, better known as Kevin the Dane to V-Ray fans thanks to the tutorials and reviews on his popular YouTube channel. He also works as technical director at architectural visualization company Dimension Design ApS, and he’s currently designing his own VR video game.

Pedro Fernandes, Arqui9:
Like Kevin, Pedro currently works in arch viz, as founder and creative director of the renowned Arqui9 visualization. He returned from the UK to his native Portugal especially for THU.

Both recordings are testament to the power of THU in bringing like-minded and talented artists together. Among other things, Kevin talks about how to build the brand of a YouTube channel, while Pedro dives into the deep end of the theory behind architectural visualization.

Direct download: CGGarage_Podcast147_KevinGoehler_PedroFernandes.mp3
Category:Archviz -- posted at: 7:33pm PST

We’re only just starting to tap into the power of VR for collaboration in architecture — but there are many, many hurdles along the way. For instance: How do you get everyone into the same shared space? How do you represent attendees? How do you point things out within this virtual space? And how do you get tech-phobic participants to embrace the medium without getting scared or frustrated?

Entrepreneur, strategist, inventor — and former Ninja Turtle — John San Giovanni’s company Visual Vocal is revolutionizing this meeting space by making things as simple as possible. Download the app and it syncs with others via clever audio fingerprint tech. Pop your phone into a Homido Mini VR headset and you can look around with other people, and even point out issues. It makes VR meetings as easy as entering an internet chatroom.

In this enjoyable podcast, John helps Lon and Chris grok with Visual Vocal’s concept. And it gazes into the crystal ball of the future of VR, AR and XR, drawing on the video game Myst, “productive hallucinations,” Lon’s hatred of QR codes, and the fascinating Never Built NYC and LA projects.

Direct download: CGGarage_Podcast146_JohnSanGiovanni.mp3
Category:VR -- posted at: 6:46pm PST

Chris recorded a lot of podcasts at THU — and this episode treats you to not one, but two 25-minute recordings.

In the first, Chris chats with celebrated CG portrait artist Ian Spriggs, and digital anatomy expert Scott Eaton. They discuss the history of portraits, and how the fundamental idea of representing humans hasn’t really changed from cave paintings, to paintings, to photographs, and now the world of CG. And they talk about the tech which has got us here, from early days of editing vertices in C, to the seamless artistry made possible with packages such as ZBrush and Mudbox.

Chris’s talk with Steven Wang and Phil Liu nicely complements the first part. Steven now works as a concept artist a Microsoft’s The Coalition game studios, but his prior role was alongside Ian Spriggs at Neill Blomkamp’s Oats Studios — Steven even posed for a portrait for Ian. Phil, meanwhile, serves as world artist at Monolith Productions. They discover a shared history in product design, and talk about how ArtStation, Instagram and Facebook have given artists invaluable exposure — but made the industry more competitive than ever.

They’re both engaging discussions, and Chris does a great job of packing important questions into a short amount of time.

Direct download: CGGarage_Podcast145_IanSpriggs_ScottEaton_StevenWang_PhilLiu.mp3
Category:CGI -- posted at: 11:52am PST

Presentations are a surprisingly big challenge in the architecture community. It’s easy to wow clients with stills and videos, but if they want changes architects and arch viz studios have to re-render shots and animations.

Barcelona-based company CL3VER has created a clever solution to this issue - a browser-based system which can render realistic 3D models. In this podcast, Chris talks to CL3VER’s creative director Nimrod Friedman, and marketing manager Carlie Pratt.

Despite its simple premise and intuitive, Apple-like controls, Nimrod reveals the huge amount of behind-the-scenes work on a system which reproduces masses of geometry on limited hardware and software. He talks about how it can handle global illumination, ray tracing and reflections, its VR applications, and how they’ve built a cloud-based backend from scratch.

Chris’s enthusiasm and curiosity for the potential applications of CL3VER makes this an animated and interesting discussion.

https://www.cl3ver.com/

http://www3.cl3ver.com/l/212992/2017-10-10/2428q

 

Direct download: CGGarage_Podcast144_NimrodFriedman_CarliePratt.mp3
Category:CGI -- posted at: 8:45pm PST

THU has become a staple for digital artists, and now the festival is increasingly welcoming members of the arch viz community. Syria-born Mahmoud Alkawadri has attended the event twice now – and he’s a poster child for the transformative effects of THU.

In this podcast with Chris, recorded at THU, Mahmoud discusses his experience in VFX and exhibitions in Syria and Germany, his current role as a freelance arch viz artist, and his plans to return to VFX and filmmaking. Along the way, he talks about setting up his own business, the importance of managing your time, and architecture in Dubai.

It’s a deep and insightful conversation about how films and architecture can influence and share ideas with one another.

Direct download: CGGarage_Podcast143_MahmoudAlkawadri.mp3
Category:CGI -- posted at: 7:24pm PST

Visualization company ArcMedia has just reached its 15th birthday. To celebrate, Founder and Managing Director Brett Fisher and Creative Director Ben Bancroft joined Chris for a few beers at the D2 conference in Vienna.

Naturally, Chaos Group’s acquisition of Render Legion and Corona comes up, but Brett and Ben highlight an unexpected benefit of the move. They also talk about ArcMedia’s beginnings in visual effects, and its subsequent switch to arch viz, interiors and even luxury yacht renders.

It’s a laid-back, freewheeling conversation which nonetheless highlights some important points about working with clients, getting repeat business, and how Phoenix is changing the way they work.

Direct download: CGGarage_Podcast142_ArchMedia.mp3
Category:Archviz -- posted at: 7:19pm PST

Paul Nicholls is a third of the team behind Factory Fifteen, a London-based directing collective and arch viz and production studio. From a background in architecture, Paul has made a name for himself in creating ambitious short and feature-length films, music videos and VR experiences.

In this podcast, recorded at the D2 Conference in Vienna, Paul talks about how Factory Fifteen was formed, the numerous awards it's won for its groundbreaking projects, and how he uses Tiltbrush to sketch in virtual reality without any aches and pains. He also poses some pertinent technical and business questions about what Chaos Group’s acquisition of Render Legion’s Corona will mean for users.

Paul finishes with a few hints as to the exciting design-driven direction Factory Fifteen will take in the future.

Direct download: CGGarage_Podcast141_PaulNicholls.mp3
Category:CGI -- posted at: 8:47pm PST

Johnny Gibson has created ballistic missile detection software, worked on stealth bombers, and covertly filmed on the Russia/China border. These might sound like missions assigned to a secret agent, but Johnny’s actually a VFX artist and supervisor, and in this podcast he discusses his incredible career with Chris.

Having worked on over 30 feature films, including Fight Club, Transformers and three X-Men movies, Johnny has a unique insight into the effects industry. He talks about what a technical director does, why the best people aren’t necessarily on the biggest movies, and how rotoscoping is a great fundamental skill to have.

It’s a gripping episode, full of amusing anecdotes, and revelations of when Johnny and Chris’s career paths met.

Direct download: CGGarage_Podcast140_JohnnyGibson.mp3
Category:VFX -- posted at: 6:04pm PST